/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GRAPHICS_SCALER_DOTMATRIX_H #define GRAPHICS_SCALER_DOTMATRIX_H #include "graphics/scalerplugin.h" class DotMatrixScaler : public Scaler { public: DotMatrixScaler(const Graphics::PixelFormat &format); uint increaseFactor() override; uint decreaseFactor() override; protected: virtual void scaleIntern(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int x, int y) override; private: // Allocate enough for 32bpp formats uint32 lookup[17]; template void scaleIntern(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int x, int y); }; #endif