/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_TEXELBUFFER_H #define GRAPHICS_TEXELBUFFER_H #include "graphics/tinygl/pixelbuffer.h" namespace TinyGL { class TexelBuffer { public: TexelBuffer(uint width, uint height, uint textureSize); virtual ~TexelBuffer() {}; void getARGBAt( uint wrap_s, uint wrap_t, int s, int t, uint8 &a, uint8 &r, uint8 &g, uint8 &b ) const; protected: virtual void getARGBAt( uint pixel, uint ds, uint dt, uint8 &a, uint8 &r, uint8 &g, uint8 &b ) const = 0; uint _width, _height, _fracTextureUnit, _fracTextureMask; float _widthRatio, _heightRatio; }; class NearestTexelBuffer : public TexelBuffer { public: NearestTexelBuffer(const Graphics::PixelBuffer &buf, uint width, uint height, uint textureSize); ~NearestTexelBuffer(); protected: void getARGBAt( uint pixel, uint, uint, uint8 &a, uint8 &r, uint8 &g, uint8 &b ) const override; private: Graphics::PixelBuffer _buf; }; class BilinearTexelBuffer : public TexelBuffer { public: BilinearTexelBuffer(const Graphics::PixelBuffer &buf, uint width, uint height, uint textureSize); ~BilinearTexelBuffer(); protected: void getARGBAt( uint pixel, uint ds, uint dt, uint8 &a, uint8 &r, uint8 &g, uint8 &b ) const override; private: uint32 *_texels; }; } // end of namespace TinyGL #endif