/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS_OPENGL_SHADER_H #define BACKENDS_GRAPHICS_OPENGL_SHADER_H #include "graphics/opengl/system_headers.h" #if !USE_FORCED_GLES #include "common/singleton.h" #include "graphics/opengl/shader.h" namespace OpenGL { class ShaderManager : public Common::Singleton { public: enum ShaderUsage { /** Default shader implementing the GL fixed-function pipeline. */ kDefault = 0, /** CLUT8 look up shader. */ kCLUT8LookUp, /** Number of built-in shaders. Should not be used for query. */ kMaxUsages }; /** * Notify shader manager about context destruction. */ void notifyDestroy(); /** * Notify shader manager about context creation. */ void notifyCreate(); /** * Query a built-in shader. * Shader returned must be destroyed by caller. */ Shader *query(ShaderUsage shader) const; private: friend class Common::Singleton; ShaderManager(); ~ShaderManager(); Shader *_builtIn[kMaxUsages]; }; } // End of namespace OpenGL /** Shortcut for accessing the font manager. */ #define ShaderMan (OpenGL::ShaderManager::instance()) #endif // !USE_FORCED_GLES #endif