/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if defined(MAEMO) #ifndef PLATFORM_SDL_MAEMO_H #define PLATFORM_SDL_MAEMO_H #include "backends/platform/sdl/posix/posix.h" #include "backends/platform/maemo/maemo-common.h" namespace Maemo { class MaemoSdlEventObserver; class OSystem_SDL_Maemo final : public OSystem_POSIX { public: OSystem_SDL_Maemo(); ~OSystem_SDL_Maemo(); void init() override; void initBackend() override; void quit() override; void fatalError() override; void setWindowCaption(const Common::U32String &caption) override; Common::HardwareInputSet *getHardwareInputSet() override; Common::KeymapArray getGlobalKeymaps() override; Common::KeymapperDefaultBindings *getKeymapperDefaultBindings() override; Model getModel() { return _model; } private: virtual void setXWindowName(const char *caption); void initObserver(); const Model detectModel(); Model _model; MaemoSdlEventObserver *_eventObserver; }; } // namespace Maemo #endif // ifndef PLATFORM_SDL_MAEMO_H #endif // if defined(MAEMO)