/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef _WII_OSYSTEM_H_ #define _WII_OSYSTEM_H_ #include #include #include #include "base/main.h" #include "common/fs.h" #include "common/rect.h" #include "common/events.h" #include "backends/base-backend.h" #include "graphics/palette.h" #include "graphics/surface.h" #include "audio/mixer_intern.h" #ifdef __cplusplus extern "C" { #endif extern bool reset_btn_pressed; extern bool power_btn_pressed; #ifdef DEBUG_WII_MEMSTATS extern void wii_memstats(void); #endif #ifdef __cplusplus } #endif class OSystem_Wii final : public EventsBaseBackend, public PaletteManager { private: s64 _startup_time; bool _cursorDontScale; bool _cursorPaletteDisabled; u16 *_cursorPalette; bool _cursorPaletteDirty; bool _gameRunning; u16 _gameWidth, _gameHeight; u8 *_gamePixels; Graphics::Surface _surface; gfx_screen_coords_t _coordsGame; gfx_tex_t _texGame; bool _gameDirty; bool _overlayVisible; u16 _overlayWidth, _overlayHeight; u32 _overlaySize; uint16 *_overlayPixels; gfx_screen_coords_t _coordsOverlay; gfx_tex_t _texOverlay; bool _overlayDirty; bool _overlayInGUI; u32 _lastScreenUpdate; u16 _currentWidth, _currentHeight; f32 _currentXScale, _currentYScale; s32 _configGraphicsMode; s32 _actualGraphicsMode; bool _bilinearFilter; const Graphics::PixelFormat _pfRGB565; const Graphics::PixelFormat _pfRGB3444; #ifdef USE_RGB_COLOR Graphics::PixelFormat _pfGame; Graphics::PixelFormat _pfGameTexture; Graphics::PixelFormat _pfCursor; #endif bool _consoleVisible; bool _optionsDlgActive; bool _fullscreen; bool _arCorrection; bool _mouseVisible; s32 _mouseX, _mouseY; s32 _mouseHotspotX, _mouseHotspotY; u16 _mouseKeyColor; gfx_tex_t _texMouse; bool _kbd_active; bool _event_quit; u32 _lastPadCheck; u8 _padSensitivity; u8 _padAcceleration; void initGfx(); void deinitGfx(); void updateScreenResolution(); void switchVideoMode(int mode); bool needsScreenUpdate(); void initSfx(); void deinitSfx(); void initEvents(); void deinitEvents(); void updateEventScreenResolution(); bool pollKeyboard(Common::Event &event); void showOptionsDialog(); protected: Audio::MixerImpl *_mixer; public: enum { gmStandard = 0, gmStandardFiltered, gmDoubleStrike, gmDoubleStrikeFiltered }; OSystem_Wii(); virtual ~OSystem_Wii(); void initBackend() override; void engineInit() override; void engineDone() override; bool hasFeature(Feature f) override; void setFeatureState(Feature f, bool enable) override; bool getFeatureState(Feature f) override; const GraphicsMode *getSupportedGraphicsModes() const override; int getDefaultGraphicsMode() const override; bool setGraphicsMode(int mode, uint flags = kGfxModeNoFlags) override; #ifdef USE_RGB_COLOR Graphics::PixelFormat getScreenFormat() const override; Common::List getSupportedFormats() const override; #endif int getGraphicsMode() const override; virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format) override; int16 getWidth() override; int16 getHeight() override; PaletteManager *getPaletteManager() override { return this; } protected: void setPalette(const byte *colors, uint start, uint num) override; void grabPalette(byte *colors, uint start, uint num) const override; public: void setCursorPalette(const byte *colors, uint start, uint num) override; virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) override; void updateScreen() override; Graphics::Surface *lockScreen() override; void unlockScreen() override; void setShakePos(int shakeXOffset, int shakeYOffset) override; void showOverlay(bool inGUI) override; void hideOverlay() override; bool isOverlayVisible() const override { return _overlayVisible; } void clearOverlay() override; void grabOverlay(Graphics::Surface &surface) override; virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) override; int16 getOverlayWidth() override; int16 getOverlayHeight() override; Graphics::PixelFormat getOverlayFormat() const override; bool showMouse(bool visible) override; void warpMouse(int x, int y) override; virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) override; bool pollEvent(Common::Event &event) override; uint32 getMillis(bool skipRecord = false) override; void delayMillis(uint msecs) override; Common::MutexInternal *createMutex() override; typedef void (*SoundProc)(void *param, byte *buf, int len); void quit() override; Audio::Mixer *getMixer() override; FilesystemFactory *getFilesystemFactory() override; void getTimeAndDate(TimeDate &td, bool skipRecord = false) const override; void logMessage(LogMessageType::Type type, const char *message) override; #ifndef GAMECUBE Common::String getSystemLanguage() const override; #endif // GAMECUBE }; #endif