/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef _WII_OSYSTEM_H_
#define _WII_OSYSTEM_H_
#include
#include
#include
#include "base/main.h"
#include "common/fs.h"
#include "common/rect.h"
#include "common/events.h"
#include "backends/base-backend.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "audio/mixer_intern.h"
#ifdef __cplusplus
extern "C" {
#endif
extern bool reset_btn_pressed;
extern bool power_btn_pressed;
#ifdef DEBUG_WII_MEMSTATS
extern void wii_memstats(void);
#endif
#ifdef __cplusplus
}
#endif
class OSystem_Wii final : public EventsBaseBackend, public PaletteManager {
private:
s64 _startup_time;
bool _cursorDontScale;
bool _cursorPaletteDisabled;
u16 *_cursorPalette;
bool _cursorPaletteDirty;
bool _gameRunning;
u16 _gameWidth, _gameHeight;
u8 *_gamePixels;
Graphics::Surface _surface;
gfx_screen_coords_t _coordsGame;
gfx_tex_t _texGame;
bool _gameDirty;
bool _overlayVisible;
u16 _overlayWidth, _overlayHeight;
u32 _overlaySize;
uint16 *_overlayPixels;
gfx_screen_coords_t _coordsOverlay;
gfx_tex_t _texOverlay;
bool _overlayDirty;
bool _overlayInGUI;
u32 _lastScreenUpdate;
u16 _currentWidth, _currentHeight;
f32 _currentXScale, _currentYScale;
s32 _configGraphicsMode;
s32 _actualGraphicsMode;
bool _bilinearFilter;
const Graphics::PixelFormat _pfRGB565;
const Graphics::PixelFormat _pfRGB3444;
#ifdef USE_RGB_COLOR
Graphics::PixelFormat _pfGame;
Graphics::PixelFormat _pfGameTexture;
Graphics::PixelFormat _pfCursor;
#endif
bool _consoleVisible;
bool _optionsDlgActive;
bool _fullscreen;
bool _arCorrection;
bool _mouseVisible;
s32 _mouseX, _mouseY;
s32 _mouseHotspotX, _mouseHotspotY;
u16 _mouseKeyColor;
gfx_tex_t _texMouse;
bool _kbd_active;
bool _event_quit;
u32 _lastPadCheck;
u8 _padSensitivity;
u8 _padAcceleration;
void initGfx();
void deinitGfx();
void updateScreenResolution();
void switchVideoMode(int mode);
bool needsScreenUpdate();
void initSfx();
void deinitSfx();
void initEvents();
void deinitEvents();
void updateEventScreenResolution();
bool pollKeyboard(Common::Event &event);
void showOptionsDialog();
protected:
Audio::MixerImpl *_mixer;
public:
enum {
gmStandard = 0,
gmStandardFiltered,
gmDoubleStrike,
gmDoubleStrikeFiltered
};
OSystem_Wii();
virtual ~OSystem_Wii();
void initBackend() override;
void engineInit() override;
void engineDone() override;
bool hasFeature(Feature f) override;
void setFeatureState(Feature f, bool enable) override;
bool getFeatureState(Feature f) override;
const GraphicsMode *getSupportedGraphicsModes() const override;
int getDefaultGraphicsMode() const override;
bool setGraphicsMode(int mode, uint flags = kGfxModeNoFlags) override;
#ifdef USE_RGB_COLOR
Graphics::PixelFormat getScreenFormat() const override;
Common::List getSupportedFormats() const override;
#endif
int getGraphicsMode() const override;
virtual void initSize(uint width, uint height,
const Graphics::PixelFormat *format) override;
int16 getWidth() override;
int16 getHeight() override;
PaletteManager *getPaletteManager() override { return this; }
protected:
void setPalette(const byte *colors, uint start, uint num) override;
void grabPalette(byte *colors, uint start, uint num) const override;
public:
void setCursorPalette(const byte *colors, uint start, uint num) override;
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y,
int w, int h) override;
void updateScreen() override;
Graphics::Surface *lockScreen() override;
void unlockScreen() override;
void setShakePos(int shakeXOffset, int shakeYOffset) override;
void showOverlay(bool inGUI) override;
void hideOverlay() override;
bool isOverlayVisible() const override { return _overlayVisible; }
void clearOverlay() override;
void grabOverlay(Graphics::Surface &surface) override;
virtual void copyRectToOverlay(const void *buf, int pitch,
int x, int y, int w, int h) override;
int16 getOverlayWidth() override;
int16 getOverlayHeight() override;
Graphics::PixelFormat getOverlayFormat() const override;
bool showMouse(bool visible) override;
void warpMouse(int x, int y) override;
virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
int hotspotY, uint32 keycolor,
bool dontScale,
const Graphics::PixelFormat *format) override;
bool pollEvent(Common::Event &event) override;
uint32 getMillis(bool skipRecord = false) override;
void delayMillis(uint msecs) override;
Common::MutexInternal *createMutex() override;
typedef void (*SoundProc)(void *param, byte *buf, int len);
void quit() override;
Audio::Mixer *getMixer() override;
FilesystemFactory *getFilesystemFactory() override;
void getTimeAndDate(TimeDate &td, bool skipRecord = false) const override;
void logMessage(LogMessageType::Type type, const char *message) override;
#ifndef GAMECUBE
Common::String getSystemLanguage() const override;
#endif // GAMECUBE
};
#endif