/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_MODE_H #define GRAPHICS_MODE_H #include "common/array.h" namespace Graphics { /** * Represents a hardware video mode. */ struct Mode { int16 width; ///< The width in pixels int16 height; ///< The height in pixels Mode(const int16 w, const int16 h) : width(w), height(h) {} bool operator<(const Mode &other) const { return width < other.width && height < other.height; } }; typedef Common::Array ModeList; } #endif