/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if defined(WIN32) // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/fs/windows/windows-fs.h" #include "backends/fs/stdiostream.h" bool WindowsFilesystemNode::exists() const { // Check whether the file actually exists return (GetFileAttributes(charToTchar(_path.c_str())) != INVALID_FILE_ATTRIBUTES); } bool WindowsFilesystemNode::isReadable() const { // Since all files are always readable and it is not possible to give // write-only permission, this is equivalent to ::exists(). return (GetFileAttributes(charToTchar(_path.c_str())) != INVALID_FILE_ATTRIBUTES); } bool WindowsFilesystemNode::isWritable() const { // Check whether the file exists and it can be written. DWORD fileAttribs = GetFileAttributes(charToTchar(_path.c_str())); return ((fileAttribs != INVALID_FILE_ATTRIBUTES) && (!(fileAttribs & FILE_ATTRIBUTE_READONLY))); } void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, bool hidden, WIN32_FIND_DATA* find_data) { // Skip local directory (.) and parent (..) if (!_tcscmp(find_data->cFileName, TEXT(".")) || !_tcscmp(find_data->cFileName, TEXT(".."))) return; // Skip hidden files if asked if ((find_data->dwFileAttributes & FILE_ATTRIBUTE_HIDDEN) && !hidden) return; bool isDirectory = ((find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? true : false); if ((!isDirectory && mode == Common::FSNode::kListDirectoriesOnly) || (isDirectory && mode == Common::FSNode::kListFilesOnly)) return; const char *fileName = tcharToChar(find_data->cFileName); WindowsFilesystemNode entry; entry._isDirectory = isDirectory; entry._displayName = fileName; entry._path = base; entry._path += fileName; if (entry._isDirectory) entry._path += "\\"; entry._isValid = true; entry._isPseudoRoot = false; list.push_back(new WindowsFilesystemNode(entry)); } const char* WindowsFilesystemNode::tcharToChar(const TCHAR *str) { #ifndef UNICODE return str; #else static char multiByteString[MAX_PATH]; WideCharToMultiByte(CP_UTF8, 0, str, _tcslen(str) + 1, multiByteString, MAX_PATH, nullptr, nullptr); return multiByteString; #endif } const TCHAR* WindowsFilesystemNode::charToTchar(const char *str) { #ifndef UNICODE return str; #else static wchar_t wideCharString[MAX_PATH]; MultiByteToWideChar(CP_UTF8, 0, str, strlen(str) + 1, wideCharString, MAX_PATH); return wideCharString; #endif } WindowsFilesystemNode::WindowsFilesystemNode() { // Create a virtual root directory for standard Windows system _isDirectory = true; _isValid = false; _path = ""; _isPseudoRoot = true; } WindowsFilesystemNode::WindowsFilesystemNode(const Common::String &p, const bool currentDir) { if (currentDir) { TCHAR path[MAX_PATH]; GetCurrentDirectory(MAX_PATH, path); _path = tcharToChar(path); } else { assert(p.size() > 0); _path = p; } _displayName = lastPathComponent(_path, '\\'); setFlags(); _isPseudoRoot = false; } void WindowsFilesystemNode::setFlags() { // Check whether it is a directory, and whether the file actually exists DWORD fileAttribs = GetFileAttributes(charToTchar(_path.c_str())); if (fileAttribs == INVALID_FILE_ATTRIBUTES) { _isDirectory = false; _isValid = false; } else { _isDirectory = ((fileAttribs & FILE_ATTRIBUTE_DIRECTORY) != 0); _isValid = true; // Add a trailing slash, if necessary. if (_isDirectory && _path.lastChar() != '\\') { _path += '\\'; } } } AbstractFSNode *WindowsFilesystemNode::getChild(const Common::String &n) const { assert(_isDirectory); // Make sure the string contains no slashes assert(!n.contains('/')); Common::String newPath(_path); if (_path.lastChar() != '\\') newPath += '\\'; newPath += n; return new WindowsFilesystemNode(newPath, false); } bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const { assert(_isDirectory); if (_isPseudoRoot) { // Drives enumeration TCHAR drive_buffer[100]; GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer); for (TCHAR *current_drive = drive_buffer; *current_drive; current_drive += _tcslen(current_drive) + 1) { WindowsFilesystemNode entry; char drive_name[2]; drive_name[0] = tcharToChar(current_drive)[0]; drive_name[1] = '\0'; entry._displayName = drive_name; entry._isDirectory = true; entry._isValid = true; entry._isPseudoRoot = false; entry._path = tcharToChar(current_drive); myList.push_back(new WindowsFilesystemNode(entry)); } } else { // Files enumeration WIN32_FIND_DATA desc; HANDLE handle; char searchPath[MAX_PATH + 10]; Common::sprintf_s(searchPath, "%s*", _path.c_str()); handle = FindFirstFile(charToTchar(searchPath), &desc); if (handle == INVALID_HANDLE_VALUE) return false; addFile(myList, mode, _path.c_str(), hidden, &desc); while (FindNextFile(handle, &desc)) addFile(myList, mode, _path.c_str(), hidden, &desc); FindClose(handle); } return true; } AbstractFSNode *WindowsFilesystemNode::getParent() const { assert(_isValid || _isPseudoRoot); if (_isPseudoRoot) return nullptr; WindowsFilesystemNode *p = new WindowsFilesystemNode(); if (_path.size() > 3) { const char *start = _path.c_str(); const char *end = lastPathComponent(_path, '\\'); p = new WindowsFilesystemNode(); p->_path = Common::String(start, end - start); p->_isValid = true; p->_isDirectory = true; p->_displayName = lastPathComponent(p->_path, '\\'); p->_isPseudoRoot = false; } return p; } Common::SeekableReadStream *WindowsFilesystemNode::createReadStream() { return StdioStream::makeFromPath(getPath(), false); } Common::SeekableWriteStream *WindowsFilesystemNode::createWriteStream() { return StdioStream::makeFromPath(getPath(), true); } bool WindowsFilesystemNode::createDirectory() { if (CreateDirectory(charToTchar(_path.c_str()), nullptr) != 0) setFlags(); return _isValid && _isDirectory; } #endif //#ifdef WIN32