/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/md5.h" #include "common/memstream.h" #include "common/str-array.h" #include "common/file.h" #include "common/config-manager.h" #include "glk/detection.h" #include "glk/game_description.h" #include "glk/glk.h" #include "glk/adrift/detection.h" #include "glk/advsys/detection.h" #include "glk/agt/detection.h" #include "glk/alan2/detection.h" #include "glk/alan3/detection.h" #include "glk/archetype/detection.h" #include "glk/comprehend/detection.h" #include "glk/glulx/detection.h" #include "glk/hugo/detection.h" #include "glk/jacl/detection.h" #include "glk/level9/detection.h" #include "glk/magnetic/detection.h" #include "glk/quest/detection.h" #include "glk/scott/detection.h" #include "glk/zcode/detection.h" #ifndef RELEASE_BUILD #include "glk/tads/detection.h" #endif #include "base/plugins.h" #include "common/md5.h" #include "common/memstream.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/system.h" #include "graphics/surface.h" #include "common/config-manager.h" #include "common/file.h" #include "common/translation.h" static const DebugChannelDef debugFlagList[] = { {Glk::kDebugCore, "core", "Core engine debug level"}, {Glk::kDebugScripts, "scripts", "Game scripts"}, {Glk::kDebugGraphics, "graphics", "Graphics handling"}, {Glk::kDebugSound, "sound", "Sound and Music handling"}, {Glk::kDebugSpeech, "speech", "Text to Speech handling"}, DEBUG_CHANNEL_END }; namespace Glk { Common::String GlkDetectedGame::getGlkGUIOptions() { #if defined (USE_TTS) return GUIO2(GUIO_NOMUSIC, GUIO_NOSUBTITLES); #else return GUIO3(GUIO_NOSPEECH, GUIO_NOMUSIC, GUIO_NOSUBTITLES); #endif } GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const Common::String &filename, GameSupportLevel supportLevel) : DetectedGame("glk", id, desc, Common::EN_ANY, Common::kPlatformUnknown) { setGUIOptions(getGlkGUIOptions()); gameSupportLevel = supportLevel; addExtraEntry("filename", filename); } GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const Common::String &filename, Common::Language lang, Common::Platform p, GameSupportLevel supportLevel) : DetectedGame("glk", id, desc, lang, p) { setGUIOptions(getGlkGUIOptions()); gameSupportLevel = supportLevel; addExtraEntry("filename", filename); } GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const char *xtra, const Common::String &filename, Common::Language lang, GameSupportLevel supportLevel) : DetectedGame("glk", id, desc, lang, Common::kPlatformUnknown, xtra) { setGUIOptions(getGlkGUIOptions()); gameSupportLevel = supportLevel; addExtraEntry("filename", filename); } GlkDetectedGame::GlkDetectedGame(const char *id, const char *desc, const Common::String &filename, const Common::String &md5, size_t filesize, GameSupportLevel supportLevel) : DetectedGame("glk", id, desc, Common::UNK_LANG, Common::kPlatformUnknown) { setGUIOptions(getGlkGUIOptions()); gameSupportLevel = supportLevel; addExtraEntry("filename", filename); canBeAdded = true; hasUnknownFiles = true; FileProperties fp; fp.md5 = md5; fp.size = filesize; matchedFiles[filename] = fp; } } // End of namespace Glk PlainGameList GlkMetaEngineDetection::getSupportedGames() const { PlainGameList list; Glk::Adrift::AdriftMetaEngine::getSupportedGames(list); Glk::AdvSys::AdvSysMetaEngine::getSupportedGames(list); Glk::AGT::AGTMetaEngine::getSupportedGames(list); Glk::Alan2::Alan2MetaEngine::getSupportedGames(list); Glk::Alan3::Alan3MetaEngine::getSupportedGames(list); Glk::Archetype::ArchetypeMetaEngine::getSupportedGames(list); Glk::Comprehend::ComprehendMetaEngine::getSupportedGames(list); Glk::Glulx::GlulxMetaEngine::getSupportedGames(list); Glk::Hugo::HugoMetaEngine::getSupportedGames(list); Glk::JACL::JACLMetaEngine::getSupportedGames(list); Glk::Level9::Level9MetaEngine::getSupportedGames(list); Glk::Magnetic::MagneticMetaEngine::getSupportedGames(list); Glk::Quest::QuestMetaEngine::getSupportedGames(list); Glk::Scott::ScottMetaEngine::getSupportedGames(list); Glk::ZCode::ZCodeMetaEngine::getSupportedGames(list); #ifndef RELEASE_BUILD Glk::TADS::TADSMetaEngine::getSupportedGames(list); #endif return list; } #define FIND_GAME(SUBENGINE) \ Glk::GameDescriptor gd##SUBENGINE = Glk::SUBENGINE::SUBENGINE##MetaEngine::findGame(gameId); \ if (gd##SUBENGINE._description) return gd##SUBENGINE const DebugChannelDef *GlkMetaEngineDetection::getDebugChannels() const { return debugFlagList; } PlainGameDescriptor GlkMetaEngineDetection::findGame(const char *gameId) const { FIND_GAME(Adrift); FIND_GAME(AdvSys); FIND_GAME(Alan2); FIND_GAME(AGT); FIND_GAME(Alan3); FIND_GAME(Archetype); FIND_GAME(Comprehend); FIND_GAME(Glulx); FIND_GAME(Hugo); FIND_GAME(JACL); FIND_GAME(Level9); FIND_GAME(Magnetic); FIND_GAME(Quest); FIND_GAME(Scott); FIND_GAME(ZCode); #ifndef RELEASE_BUILD FIND_GAME(TADS); #endif return PlainGameDescriptor(); } #undef FIND_GAME DetectedGames GlkMetaEngineDetection::detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) { #ifndef RELEASE_BUILD // This is as good a place as any to detect multiple sub-engines using the same Ids detectClashes(); #endif DetectedGames detectedGames; Glk::Adrift::AdriftMetaEngine::detectGames(fslist, detectedGames); Glk::AdvSys::AdvSysMetaEngine::detectGames(fslist, detectedGames); Glk::AGT::AGTMetaEngine::detectGames(fslist, detectedGames); Glk::Alan2::Alan2MetaEngine::detectGames(fslist, detectedGames); Glk::Alan3::Alan3MetaEngine::detectGames(fslist, detectedGames); Glk::Archetype::ArchetypeMetaEngine::detectGames(fslist, detectedGames); Glk::Comprehend::ComprehendMetaEngine::detectGames(fslist, detectedGames); Glk::Glulx::GlulxMetaEngine::detectGames(fslist, detectedGames); Glk::Hugo::HugoMetaEngine::detectGames(fslist, detectedGames); Glk::JACL::JACLMetaEngine::detectGames(fslist, detectedGames); Glk::Level9::Level9MetaEngine::detectGames(fslist, detectedGames); Glk::Magnetic::MagneticMetaEngine::detectGames(fslist, detectedGames); Glk::Quest::QuestMetaEngine::detectGames(fslist, detectedGames); Glk::Scott::ScottMetaEngine::detectGames(fslist, detectedGames); Glk::ZCode::ZCodeMetaEngine::detectGames(fslist, detectedGames); #ifndef RELEASE_BUILD Glk::TADS::TADSMetaEngine::detectGames(fslist, detectedGames); #endif return detectedGames; } void GlkMetaEngineDetection::detectClashes() const { Common::StringMap map; Glk::Adrift::AdriftMetaEngine::detectClashes(map); Glk::AdvSys::AdvSysMetaEngine::detectClashes(map); Glk::AGT::AGTMetaEngine::detectClashes(map); Glk::Alan2::Alan2MetaEngine::detectClashes(map); Glk::Alan3::Alan3MetaEngine::detectClashes(map); Glk::Archetype::ArchetypeMetaEngine::detectClashes(map); Glk::Comprehend::ComprehendMetaEngine::detectClashes(map); Glk::Glulx::GlulxMetaEngine::detectClashes(map); Glk::Hugo::HugoMetaEngine::detectClashes(map); Glk::JACL::JACLMetaEngine::detectClashes(map); Glk::Level9::Level9MetaEngine::detectClashes(map); Glk::Magnetic::MagneticMetaEngine::detectClashes(map); Glk::Quest::QuestMetaEngine::detectClashes(map); Glk::Scott::ScottMetaEngine::detectClashes(map); Glk::ZCode::ZCodeMetaEngine::detectClashes(map); #ifndef RELEASE_BUILD Glk::TADS::TADSMetaEngine::detectClashes(map); #endif } uint GlkMetaEngineDetection::getMD5Bytes() const { return 5000; } REGISTER_PLUGIN_STATIC(GLK_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, GlkMetaEngineDetection);