/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "common/textconsole.h" #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymap.h" #include "backends/keymapper/standard-actions.h" #include "parallaction/parallaction.h" #include "parallaction/detection.h" namespace Parallaction { int Parallaction::getGameType() const { return _gameDescription->gameType; } uint32 Parallaction::getFeatures() const { return _gameDescription->features; } Common::Language Parallaction::getLanguage() const { return _gameDescription->desc.language; } Common::Platform Parallaction::getPlatform() const { return _gameDescription->desc.platform; } } // End of namespace Parallaction class ParallactionMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "parallaction"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; Common::KeymapArray initKeymaps(const char *target) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; void removeSaveState(const char *target, int slot) const override; Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (!target) target = getName(); const Common::String prefix = ConfMan.getDomain(target)->getVal("gameid"); if (saveGameIdx == kSavegameFilePattern) return prefix + ".###"; else return prefix + Common::String::format(".%03d", saveGameIdx); } }; bool ParallactionMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSimpleSavesNames) || (f == kSupportsDeleteSave); } bool Parallaction::Parallaction::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher); } Common::Error ParallactionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Parallaction::PARALLACTIONGameDescription *gd = (const Parallaction::PARALLACTIONGameDescription *)desc; switch (gd->gameType) { case Parallaction::GType_Nippon: *engine = new Parallaction::Parallaction_ns(syst, gd); break; case Parallaction::GType_BRA: *engine = new Parallaction::Parallaction_br(syst, gd); break; default: return Common::kUnsupportedGameidError; } return Common::kNoError; } Common::KeymapArray ParallactionMetaEngine::initKeymaps(const char *target) const { using namespace Common; Common::String gameId = ConfMan.get("gameid", target); Keymap *engineKeymap; if (gameId == "nippon") engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "parallaction", "Nippon Safes, Inc."); else if (gameId == "bra") engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "parallaction", "The Big Red Adventure"); else return AdvancedMetaEngine::initKeymaps(target); Action *act; act = new Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeymap->addAction(act); act = new Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeymap->addAction(act); if (gameId == "nippon") { act = new Action(kStandardActionLoad, _("Load")); act->setKeyEvent(KeyState(KEYCODE_l, 'l')); act->addDefaultInputMapping("l"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); engineKeymap->addAction(act); act = new Action(kStandardActionSave, _("Save")); act->setKeyEvent(KeyState(KEYCODE_s, 's')); act->addDefaultInputMapping("s"); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); engineKeymap->addAction(act); } else if (gameId == "bra") { act = new Action(kStandardActionOpenMainMenu, _("Game menu")); act->setKeyEvent(KeyState(KEYCODE_F5, ASCII_F5)); act->addDefaultInputMapping("F5"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); engineKeymap->addAction(act); act = new Action("YES", _("Yes")); act->setKeyEvent(KeyState(KEYCODE_y, 'y')); act->addDefaultInputMapping("y"); act->addDefaultInputMapping("JOY_Y"); engineKeymap->addAction(act); act = new Action("NO", _("No")); act->setKeyEvent(KeyState(KEYCODE_n, 'n')); act->addDefaultInputMapping("n"); act->addDefaultInputMapping("JOY_X"); engineKeymap->addAction(act); } return Keymap::arrayOf(engineKeymap); } SaveStateList ParallactionMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames = saveFileMan->listSavefiles(getSavegameFilePattern(target)); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { Common::String saveDesc = in->readLine(); saveList.push_back(SaveStateDescriptor(this, slotNum, saveDesc)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int ParallactionMetaEngine::getMaximumSaveSlot() const { return 99; } void ParallactionMetaEngine::removeSaveState(const char *target, int slot) const { g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target)); } #if PLUGIN_ENABLED_DYNAMIC(PARALLACTION) REGISTER_PLUGIN_DYNAMIC(PARALLACTION, PLUGIN_TYPE_ENGINE, ParallactionMetaEngine); #else REGISTER_PLUGIN_STATIC(PARALLACTION, PLUGIN_TYPE_ENGINE, ParallactionMetaEngine); #endif