/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #include "graphics/cursorman.h" #include "saga2/saga2.h" #include "saga2/gpointer.h" namespace Saga2 { gMousePointer::gMousePointer(gDisplayPort &port) { _hideCount = 0; // pointer not hidden // initialize coords _offsetPosition.x = _offsetPosition.y = 0; _currentPosition.x = _currentPosition.y = 0; // a backsave extent of 0 means not saved _saveExtent.width = _saveExtent.height = 0; _shown = 0; // set up the backsave port _savePort.setMap(&_saveMap); _savePort.setMode(kDrawModeReplace); _videoPort = &port; // no imagery at this time. _pointerImage = nullptr; } gMousePointer::~gMousePointer() { if (_saveMap._data) free(_saveMap._data); } // Init & status check bool gMousePointer::init(Point16 pointerLimits) { return true; } // Private routine to draw the mouse pointer image void gMousePointer::draw() { if (_hideCount < 1) { CursorMan.showMouse(true); _shown = 1; } else _shown = 0; } // Private routine to restore the mouse pointer image void gMousePointer::restore() { if (_shown) { // blit from the saved map to the current position. CursorMan.showMouse(false); // A height of zero means backsave is invalid _shown = 0; } } // Makes the mouse pointer visible void gMousePointer::show() { assert(_hideCount > 0); if (--_hideCount == 0) { draw(); } } // Makes the mouse pointer invisible void gMousePointer::hide() { if (_hideCount++ == 0) { restore(); } } // Makes the mouse pointer visible void gMousePointer::show(gPort &port, Rect16 r) { Point16 org = port.getOrigin(); r.x += org.x; r.y += org.y; if (_saveExtent.overlap(r)) { if (--_hideCount == 0) { draw(); } } } // Makes the mouse pointer visible int gMousePointer::manditoryShow() { int rv = 0; while (_hideCount > 0) { show(); rv++; } while (_hideCount < 0) { hide(); rv--; } if (!_shown) draw(); return rv; } // Makes the mouse pointer invisible void gMousePointer::hide(gPort &port, Rect16 r) { Point16 org = port.getOrigin(); r.x += org.x; r.y += org.y; if (_saveExtent.overlap(r)) { if (_hideCount++ == 0) { restore(); CursorMan.showMouse(false); } } } // Moves the mouse pointer to a new position void gMousePointer::move(Point16 pos) { Point16 offsetPos = pos + _offsetPosition; if (offsetPos != _currentPosition) { restore(); _currentPosition = offsetPos; draw(); } } // Sets the mouse pointer imagery void gMousePointer::setImage( gPixelMap &img, int x, int y) { Point16 pos = _currentPosition - _offsetPosition; if (_pointerImage != &img || x != _offsetPosition.x || y != _offsetPosition.y || img._size != _saveMap._size) { _offsetPosition.x = x; _offsetPosition.y = y; hide(); if (_saveMap._data) free(_saveMap._data); _saveMap._size = img._size; _saveMap._data = (uint8 *)malloc(img.bytes()); _pointerImage = &img; _currentPosition = pos + _offsetPosition; CursorMan.replaceCursor(img._data, img._size.x, img._size.y, -x, -y, 0); CursorMan.showMouse(true); show(); } } } // end of namespace Saga2