/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #include "saga2/saga2.h" #include "saga2/idtypes.h" #include "saga2/tile.h" #include "saga2/vpal.h" #include "saga2/palette.h" #include "saga2/calendar.h" #include "saga2/modal.h" #include "saga2/display.h" namespace Saga2 { /* ===================================================================== * Prototypes * ===================================================================== */ bool isModalMode() { uint16 i; bool modalFlag = false; for (i = 0; i < GameMode::_modeStackCtr; i++) { // go through each stacked mode // and if modal mode is one of them, // then set the modal flag if (GameMode::_modeStackPtr[i] == &ModalMode) { modalFlag = true; } } return modalFlag; } void dayNightUpdate() { // do nothing while in modal mode if (isModalMode()) { return; } audioEnvironmentSetDaytime(isDayTime()); uint32 lightLevel = g_vm->_calendar->lightLevel(MAX_LIGHT); // Code to avoid unneccessary fades. if (lightLevel != g_vm->_pal->_prevLightLevel) { g_vm->_pal->_prevLightLevel = lightLevel; g_vm->_pal->createPalette( &g_vm->_pal->_newPalette, g_vm->_pal->_midnightPalette, g_vm->_pal->_noonPalette, lightLevel, MAX_LIGHT); if (g_vm->_currentMapNum == 0) g_vm->_pal->beginFade(&g_vm->_pal->_newPalette, 100); } if (!g_vm->_pal->updatePalette()) { gPalettePtr neededPalette; gPalette currentPalette; neededPalette = g_vm->_currentMapNum == 0 ? &g_vm->_pal->_newPalette : g_vm->_pal->_noonPalette; g_vm->_pal->getCurrentPalette(¤tPalette); if (memcmp(¤tPalette, neededPalette, sizeof(gPalette)) != 0) g_vm->_pal->setCurrentPalette(neededPalette); } } void SystemEventLoop(); //----------------------------------------------------------------------- // Fade to black void clearTileAreaPort(); void updateMainDisplay(); void updateActiveRegions(); void fadeUp(); void fadeDown(); void displayUpdate(); void disableUserControls(); void enableUserControls(); void fadeDown() { if (g_vm->_fadeDepth++ == 0) { g_vm->_pal->beginFade(g_vm->_pal->_darkPalette, 20); while (g_vm->_pal->updatePalette()); clearTileAreaPort(); blackOut(); disablePaletteChanges(); } } //----------------------------------------------------------------------- // Fade to many colors void fadeUp() { if (--g_vm->_fadeDepth == 0) { enableUserControls(); updateMainDisplay(); drawMainDisplay(); reDrawScreen(); enablePaletteChanges(); g_vm->_pal->beginFade(g_vm->_currentMapNum != 0 ? g_vm->_pal->_noonPalette : &g_vm->_pal->_newPalette, 20); while (g_vm->_pal->updatePalette()) ; } } } // end of namespace Saga2