/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "common/str-array.h" #include "common/memstream.h" #include "engines/advancedDetector.h" #include "titanic/detection.h" #include "titanic/debugger.h" static const DebugChannelDef debugFlagList[] = { {Titanic::kDebugCore, "core", "Core engine debug level"}, {Titanic::kDebugScripts, "scripts", "Game scripts"}, {Titanic::kDebugGraphics, "graphics", "Graphics handling"}, {Titanic::kDebugStarfield, "starfield", "Starfield logic"}, DEBUG_CHANNEL_END }; static const PlainGameDescriptor TitanicGames[] = { {"titanic", "Starship Titanic"}, {0, 0} }; #include "titanic/detection_tables.h" class TitanicMetaEngineDetection : public AdvancedMetaEngineDetection { public: TitanicMetaEngineDetection() : AdvancedMetaEngineDetection(Titanic::gameDescriptions, sizeof(Titanic::TitanicGameDescription), TitanicGames) { _maxScanDepth = 3; } const char *getName() const override { return "titanic"; } const char *getEngineName() const override { return "Starship Titanic"; } const char *getOriginalCopyright() const override { return "Starship Titanic (C) The Digital Village"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; REGISTER_PLUGIN_STATIC(TITANIC_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TitanicMetaEngineDetection);