/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "audio/softsynth/pcspk.h" #include "audio/null.h" #include "common/queue.h" #include "common/translation.h" namespace Audio { PCSpeaker::Command::Command(WaveForm aWaveForm, float aFrequency, uint32 aLength) : waveForm(aWaveForm), frequency(aFrequency), length(aLength) { } const PCSpeaker::generatorFunc PCSpeaker::generateWave[] = {&PCSpeaker::generateSquare, &PCSpeaker::generateSine, &PCSpeaker::generateSaw, &PCSpeaker::generateTriangle, &PCSpeaker::generateSilence}; PCSpeaker::PCSpeaker(int rate) { _rate = rate; _wave = kWaveFormSquare; _playForever = false; _oscLength = 0; _oscSamples = 0; _remainingSamples = 0; _mixedSamples = 0; _volume = 255; _commandQueue = new Common::Queue(); _commandActive = false; } PCSpeaker::~PCSpeaker() { delete _commandQueue; } void PCSpeaker::play(WaveForm wave, int freq, int32 length) { Common::StackLock lock(_mutex); assert((wave >= kWaveFormSquare) && (wave <= kWaveFormTriangle)); if (_commandActive || !_commandQueue->empty()) // Currently playing back a queued instruction. Stop playback and clear // the instruction queue. stop(0); _wave = wave; _oscLength = _rate / freq; _oscSamples = 0; if (length == -1) { _remainingSamples = 1; _playForever = true; } else { _remainingSamples = (_rate * length) / 1000; _playForever = false; } _mixedSamples = 0; } void PCSpeaker::playQueue(WaveForm wave, float freq, uint32 lengthus) { Common::StackLock lock(_mutex); // Put the new instruction in the queue. This will be picked up by the // readBuffer method. _commandQueue->push(Command(wave, freq, lengthus)); } void PCSpeaker::stop(int32 delay) { Common::StackLock lock(_mutex); _commandQueue->clear(); uint32 delaySamples = (_rate * delay) / 1000; if (_commandActive) { _remainingSamples = MIN(_remainingSamples, delaySamples); } else { _remainingSamples = delaySamples; } _playForever = false; } void PCSpeaker::setVolume(byte volume) { _volume = volume; } bool PCSpeaker::isPlaying() const { Common::StackLock lock(_mutex); return _remainingSamples != 0 || !_commandQueue->empty(); } int PCSpeaker::readBuffer(int16 *buffer, const int numSamples) { Common::StackLock lock(_mutex); // The total number of samples generated. int generatedSamples = 0; // Keep generating samples when not enough have been generated and either // the current instruction has not yet finished, or there are more // instructions in the queue. while (generatedSamples < numSamples && (_remainingSamples > 0 || !_commandQueue->empty())) { if (!_commandActive && !_commandQueue->empty()) { // No playback instruction is currently being processed, but there // are instructions in the queue. Start processing the first queued // instruction. // Note that this will end playback started by the play method. Command command = _commandQueue->pop(); _wave = command.waveForm; _oscLength = (uint32)(_rate / command.frequency); _oscSamples = 0; // Length is in microseconds. _remainingSamples = (_rate * command.length) / 1000000; _playForever = false; _commandActive = true; } // The number of samples generated by this playback instruction. int commandSamples; // Offset the samples for this command by the number of previously // generated samples. for (commandSamples = 0; _remainingSamples && ((generatedSamples + commandSamples) < numSamples); commandSamples++) { buffer[generatedSamples + commandSamples] = generateWave[_wave](_oscSamples, _oscLength) * _volume; if (_oscSamples++ >= _oscLength) _oscSamples = 0; if (!_playForever) _remainingSamples--; _mixedSamples++; } generatedSamples += commandSamples; if (_remainingSamples == 0) // Current playback instruction has finished. _commandActive = false; } // Clear the rest of the buffer if (generatedSamples < numSamples) memset(buffer + generatedSamples, 0, (numSamples - generatedSamples) * sizeof(int16)); return numSamples; } int8 PCSpeaker::generateSquare(uint32 x, uint32 oscLength) { return (x < (oscLength / 2)) ? 127 : -128; } int8 PCSpeaker::generateSine(uint32 x, uint32 oscLength) { if (oscLength == 0) return 0; // TODO: Maybe using a look-up-table would be better? return CLIP((int16) (128 * sin(2.0 * M_PI * x / oscLength)), -128, 127); } int8 PCSpeaker::generateSaw(uint32 x, uint32 oscLength) { if (oscLength == 0) return 0; return ((x * (65536 / oscLength)) >> 8) - 128; } int8 PCSpeaker::generateTriangle(uint32 x, uint32 oscLength) { if (oscLength == 0) return 0; int y = ((x * (65536 / (oscLength / 2))) >> 8) - 128; return (x <= (oscLength / 2)) ? y : (256 - y); } int8 PCSpeaker::generateSilence(uint32 x, uint32 oscLength) { return 0; } } // End of namespace Audio // Plugin interface // (This can only create a null driver since pc speaker support is not part of the // midi driver architecture. But we need the plugin for the options menu in the launcher // and for MidiDriver::detectDevice() which is more or less used by all engines.) class PCSpeakerMusicPlugin : public NullMusicPlugin { public: const char *getName() const override { return _s("PC Speaker emulator"); } const char *getId() const override { return "pcspk"; } MusicDevices getDevices() const override; }; MusicDevices PCSpeakerMusicPlugin::getDevices() const { MusicDevices devices; devices.push_back(MusicDevice(this, "", MT_PCSPK)); return devices; } class PCjrMusicPlugin : public NullMusicPlugin { public: const char *getName() const override { return _s("IBM PCjr emulator"); } const char *getId() const override { return "pcjr"; } MusicDevices getDevices() const override; }; MusicDevices PCjrMusicPlugin::getDevices() const { MusicDevices devices; devices.push_back(MusicDevice(this, "", MT_PCJR)); return devices; } //#if PLUGIN_ENABLED_DYNAMIC(PCSPK) //REGISTER_PLUGIN_DYNAMIC(PCSPK, PLUGIN_TYPE_MUSIC, PCSpeakerMusicPlugin); //#else REGISTER_PLUGIN_STATIC(PCSPK, PLUGIN_TYPE_MUSIC, PCSpeakerMusicPlugin); //#endif //#if PLUGIN_ENABLED_DYNAMIC(PCJR) //REGISTER_PLUGIN_DYNAMIC(PCJR, PLUGIN_TYPE_MUSIC, PCjrMusicPlugin); //#else REGISTER_PLUGIN_STATIC(PCJR, PLUGIN_TYPE_MUSIC, PCjrMusicPlugin); //#endif