/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS_ATARI_C2P_ASM_H #define BACKENDS_GRAPHICS_ATARI_C2P_ASM_H #include "common/scummsys.h" extern "C" { /** * Chunky to planar conversion routine. Converts a chunky (byte) buffer into eight bitplanes. * Optimized for surface-to-surface copy with the same pitch. * * @param pChunky chunky buffer start * @param pChunkyEnd chunky buffer end (past-the-end iterator) * @param pScreen bitplane screen start */ void asm_c2p1x1_8(const byte *pChunky, const byte *pChunkyEnd, byte *pScreen); /** * Chunky to planar conversion routine. Converts a chunky (byte) buffer into eight bitplanes. * Optimized for surface-to-surface copy with the double screen pitch (typically 320x480). * * @param pChunky chunky buffer start * @param pChunkyEnd chunky buffer end (past-the-end iterator) * @param pScreen bitplane screen start * @param screenPitch bitplane screen width (in bytes) */ void asm_c2p1x1_8_tt(const byte *pChunky, const byte *pChunkyEnd, byte *pScreen, uint32 screenPitch); /** * Chunky to planar conversion routine. Converts a chunky (byte) buffer into eight bitplanes. * Optimized for arbitrary rectangle position and dimension (16px aligned). * * @param pChunky chunky buffer at rectangle's [X1, Y1] position * @param pChunkyEnd chunky buffer at rectangle's [X2, Y2] position (included) * @param chunkyWidth rectangle width * @param chunkyPitch chunky buffer width (in bytes) * @param pScreen bitplane screen at rectangle's [X1, Y1] position * @param screenPitch bitplane screen width (in bytes) */ void asm_c2p1x1_8_rect(const byte *pChunky, const byte *pChunkyEnd, uint32 chunkyWidth, uint32 chunkyPitch, byte *pScreen, uint32 screenPitch); /** * Chunky to planar conversion routine. Converts a chunky (byte) buffer into four bitplanes. * Optimized for surface-to-surface copy with the same pitch. * * @param pChunky chunky buffer start * @param pChunkyEnd chunky buffer end (past-the-end iterator) * @param pScreen bitplane screen start */ void asm_c2p1x1_4(const byte *pChunky, const byte *pChunkyEnd, byte *pScreen); /** * Chunky to planar conversion routine. Converts a chunky (byte) buffer into four bitplanes. * Optimized for arbitrary rectangle position and dimension (16px aligned). * * @param pChunky chunky buffer at rectangle's [X1, Y1] position * @param pChunkyEnd chunky buffer at rectangle's [X2, Y2] position (included) * @param chunkyWidth rectangle width * @param chunkyPitch chunky buffer width (in bytes) * @param pScreen bitplane screen at rectangle's [X1, Y1] position * @param screenPitch bitplane screen width (in bytes) */ void asm_c2p1x1_4_rect(const byte *pChunky, const byte *pChunkyEnd, uint32 chunkyWidth, uint32 chunkyPitch, byte *pScreen, uint32 screenPitch); } #endif