/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef _ANDROID_ASSET_H_ #define _ANDROID_ASSET_H_ #if defined(__ANDROID__) #include #include "common/str.h" #include "common/stream.h" #include "common/util.h" #include "common/archive.h" #include class AndroidAssetArchive : public Common::Archive { public: AndroidAssetArchive(jobject am); virtual ~AndroidAssetArchive(); bool hasFile(const Common::Path &path) const override; int listMembers(Common::ArchiveMemberList &list) const override; const Common::ArchiveMemberPtr getMember(const Common::Path &path) const override; Common::SeekableReadStream *createReadStreamForMember(const Common::Path &path) const override; private: AAssetManager *_am; mutable Common::ArchiveMemberList _cachedMembers; mutable bool _hasCached; }; #endif #endif