/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GPH_H #define GPH_H #if defined(GPH_DEVICE) #include "backends/base-backend.h" #include "backends/platform/sdl/sdl-sys.h" #include "backends/platform/sdl/posix/posix.h" #include "backends/events/gph/gph-events.h" #include "backends/graphics/gph/gph-graphics.h" class OSystem_GPH : public OSystem_POSIX { public: OSystem_GPH(); /* Platform Setup Stuff */ void addSysArchivesToSearchSet(Common::SearchSet &s, int priority); void initBackend(); void quit(); bool hasFeature(Feature f); protected: bool _inited; bool _initedSDL; virtual void initSDL(); private: Common::String getCurrentDirectory(); }; #endif #endif //GPH_H