/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PLATFORM_SDL_H #define PLATFORM_SDL_H #include "backends/platform/sdl/sdl-sys.h" #include "backends/modular-backend.h" #include "backends/mixer/sdl/sdl-mixer.h" #include "backends/events/sdl/sdl-events.h" #include "backends/log/log.h" #include "backends/platform/sdl/sdl-window.h" #include "common/array.h" #ifdef USE_DISCORD class DiscordPresence; #endif /** * Base OSystem class for all SDL ports. */ class OSystem_SDL : public ModularMixerBackend, public ModularGraphicsBackend { public: OSystem_SDL(); virtual ~OSystem_SDL(); /** * Pre-initialize backend. It should be called after * instantiating the backend. Early needed managers are * created here. */ void init() override; bool hasFeature(Feature f) override; // Override functions from ModularBackend and OSystem void initBackend() override; void engineInit() override; void engineDone() override; void quit() override; void fatalError() override; Common::KeymapArray getGlobalKeymaps() override; Common::HardwareInputSet *getHardwareInputSet() override; // Logging void logMessage(LogMessageType::Type type, const char *message) override; Common::String getSystemLanguage() const override; #if SDL_VERSION_ATLEAST(2, 0, 0) // Clipboard bool hasTextInClipboard() override; Common::U32String getTextFromClipboard() override; bool setTextInClipboard(const Common::U32String &text) override; void messageBox(LogMessageType::Type type, const char *message) override; #endif #if SDL_VERSION_ATLEAST(2, 0, 14) bool openUrl(const Common::String &url) override; #endif void setWindowCaption(const Common::U32String &caption) override; void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0) override; Common::MutexInternal *createMutex() override; uint32 getMillis(bool skipRecord = false) override; void delayMillis(uint msecs) override; void getTimeAndDate(TimeDate &td, bool skipRecord = false) const override; MixerManager *getMixerManager() override; Common::TimerManager *getTimerManager() override; Common::SaveFileManager *getSavefileManager() override; uint32 getDoubleClickTime() const override; // Default paths virtual Common::String getDefaultIconsPath(); virtual Common::String getScreenshotsPath(); #if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) Common::Array getSupportedAntiAliasingLevels() const override; OpenGL::ContextType getOpenGLType() const override { return _oglType; } #endif #if defined(USE_OPENGL) && defined(USE_GLAD) void *getOpenGLProcAddress(const char *name) const override; #endif protected: bool _inited; bool _initedSDL; #ifdef USE_SDL_NET bool _initedSDLnet; #endif #ifdef USE_DISCORD DiscordPresence *_presence; #endif /** * The path of the currently open log file, if any. * * @note This is currently a string and not an FSNode for simplicity; * e.g. we don't need to include fs.h here, and currently the * only use of this value is to use it to open the log file in an * editor; for that, we need it only as a string anyway. */ Common::String _logFilePath; /** * The event source we use for obtaining SDL events. */ SdlEventSource *_eventSource; Common::EventSource *_eventSourceWrapper; /** * The SDL output window. */ SdlWindow *_window; SdlGraphicsManager::State _gfxManagerState; #if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) // Graphics capabilities void detectOpenGLFeaturesSupport(); void detectAntiAliasingSupport(); OpenGL::ContextType _oglType; bool _supportsFrameBuffer; bool _supportsShaders; Common::Array _antiAliasLevels; #endif /** * Initialize the SDL library. */ virtual void initSDL(); /** * Create the audio CD manager */ virtual AudioCDManager *createAudioCDManager(); // Logging virtual Common::WriteStream *createLogFile(); Backends::Log::Log *_logger; #ifdef USE_OPENGL typedef Common::Array GraphicsModeArray; GraphicsModeArray _graphicsModes; Common::Array _graphicsModeIds; int _graphicsMode; int _firstGLMode; int _defaultSDLMode; int _defaultGLMode; /** * Create the merged graphics modes list. */ void setupGraphicsModes(); /** * Clear the merged graphics modes list. */ void clearGraphicsModes(); enum GraphicsManagerType { GraphicsManagerSDL, GraphicsManagerOpenGL }; virtual GraphicsManagerType getDefaultGraphicsManager() const { return GraphicsManagerSDL; } const OSystem::GraphicsMode *getSupportedGraphicsModes() const override; int getDefaultGraphicsMode() const override; bool setGraphicsMode(int mode, uint flags) override; int getGraphicsMode() const override; #endif virtual uint32 getOSDoubleClickTime() const { return 0; } }; #endif