/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "base/plugins.h" #include "asylum/detection_tables.h" #include "asylum/console.h" static const DebugChannelDef debugFlagList[] = { {Asylum::kDebugLevelMain, "Main", "Generic debug level"}, {Asylum::kDebugLevelResources, "Resources", "Resources debugging"}, {Asylum::kDebugLevelSprites, "Sprites", "Sprites debugging"}, {Asylum::kDebugLevelInput, "Input", "Input events debugging"}, {Asylum::kDebugLevelMenu, "Menu", "Menu debugging"}, {Asylum::kDebugLevelScripts, "Scripts", "Scripts debugging"}, {Asylum::kDebugLevelSound, "Sound", "Sound debugging"}, {Asylum::kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"}, {Asylum::kDebugLevelScene, "Scene", "Scene process and draw debugging"}, {Asylum::kDebugLevelObjects, "Objects", "Debug Object objects"}, {Asylum::kDebugLevelActor, "Actor", "Debug Actor"}, {Asylum::kDebugLevelEncounter, "Encounter", "Debug Encounter"}, {Asylum::kDebugLevelVideo, "Video", "Debug Video"}, {Asylum::kDebugLevelCommands, "Commands", "Script commands debugging"}, DEBUG_CHANNEL_END }; class AsylumMetaEngineDetection : public AdvancedMetaEngineDetection { public: AsylumMetaEngineDetection() : AdvancedMetaEngineDetection(Asylum::gameDescriptions, sizeof(ADGameDescription), asylumGames) { _md5Bytes = 0; _maxScanDepth = 4; _directoryGlobs = Asylum::directoryGlobs; } ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override { return detectGameFilebased(allFiles, Asylum::fileBasedFallback); } const char *getName() const override { return "asylum"; } const char *getEngineName() const override { return "Sanitarium"; } const char *getOriginalCopyright() const override { return "Sanitarium (c) ASC Games"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } }; REGISTER_PLUGIN_STATIC(ASYLUM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AsylumMetaEngineDetection);