/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ASYLUM_RESPACK_H #define ASYLUM_RESPACK_H #include "common/array.h" #include "common/file.h" #include "common/hashmap.h" #include "asylum/asylum.h" #include "asylum/shared.h" namespace Asylum { class ResourceManager; struct ResourceEntry { byte *data; uint32 size; uint32 offset; ResourceEntry() { data = NULL; size = 0; offset = 0; } uint32 getData(uint32 off) { if (data == NULL) error("[ResourceEntry::getData] Invalid data"); return READ_LE_UINT32(data + off); } }; class ResourcePack { public: ResourceEntry *get(uint16 index); protected: ResourcePack(const Common::String &filename); ~ResourcePack(); private: Common::Array _resources; Common::File _packFile; void init(const Common::String &filename); friend class ResourceManager; }; class ResourceManager { public: ResourceManager(AsylumEngine *vm); ~ResourceManager(); /** * Get a resource entry * * @param id The ResourceId to get. * * @return the resource entry */ ResourceEntry *get(ResourceId id); /** * Unloads the resources associated with the id * * @param id The identifier. */ void unload(ResourcePackId id); //int count(ResourceId id); int getCdNumber() { return _cdNumber; } void setCdNumber(int cdNumber) { _cdNumber = cdNumber; } void setMusicPackId(ResourcePackId id) { _musicPackId = id; } void clearSharedSoundCache() { _resources.erase(kResourcePackSharedSound); } void clearMusicCache() { _music.erase(kResourcePackMusic); } private: struct ResourcePackId_EqualTo { bool operator()(const ResourcePackId &x, const ResourcePackId &y) const { return x == y; } }; struct ResourcePackId_Hash { uint operator()(const ResourcePackId &x) const { return x; } }; typedef Common::HashMap ResourceCache; ResourceCache _resources; ResourceCache _music; int _cdNumber; ResourcePackId _musicPackId; AsylumEngine *_vm; }; } // end of namespace Asylum #endif // ASYLUM_RESPACK_H