/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "common/md5.h" #include "common/savefile.h" #include "common/system.h" #include "common/textconsole.h" #include "common/translation.h" #include "cryomni3d/cryomni3d.h" #ifdef ENABLE_VERSAILLES #include "cryomni3d/versailles/engine.h" #endif #include "cryomni3d/detection.h" namespace CryOmni3D { const char *CryOmni3DEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 CryOmni3DEngine::getFeatures() const { return _gameDescription->features; } Common::Platform CryOmni3DEngine::getPlatform() const { return _gameDescription->desc.platform; } uint8 CryOmni3DEngine::getGameType() const { return _gameDescription->gameType; } Common::Language CryOmni3DEngine::getLanguage() const { return _gameDescription->desc.language; } bool CryOmni3DEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsSubtitleOptions); } class CryOmni3DMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "cryomni3d"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override { return 999; } void removeSaveState(const char *target, int slot) const override; Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (!target) target = getName(); if (saveGameIdx == kSavegameFilePattern) return Common::String::format("%s.####", target); else return Common::String::format("%s.%04d", target, saveGameIdx + 1); } }; bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } SaveStateList CryOmni3DMetaEngine::listSaves(const char *target) const { // Replicate constant here to shorten lines static const uint kSaveDescriptionLen = CryOmni3DEngine::kSaveDescriptionLen; SaveStateList saveList; Common::SaveFileManager *saveMan = g_system->getSavefileManager(); char saveName[kSaveDescriptionLen + 1]; saveName[kSaveDescriptionLen] = '\0'; Common::StringArray filenames = saveMan->listSavefiles(getSavegameFilePattern(target)); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) int slotNum; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 4 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 4); if (slotNum >= 1 && slotNum <= 99) { Common::InSaveFile *in = saveMan->openForLoading(*file); if (in) { if (in->read(saveName, kSaveDescriptionLen) == kSaveDescriptionLen) { saveList.push_back(SaveStateDescriptor(this, slotNum - 1, saveName)); } delete in; } } } return saveList; } void CryOmni3DMetaEngine::removeSaveState(const char *target, int slot) const { g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target)); } Common::Error CryOmni3DMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const CryOmni3DGameDescription *gd = (const CryOmni3DGameDescription *)desc; switch (gd->gameType) { case GType_VERSAILLES: #ifdef ENABLE_VERSAILLES *engine = new Versailles::CryOmni3DEngine_Versailles(syst, gd); return Common::kNoError; #else return Common::Error(Common::kUnsupportedGameidError, _s("Versailles 1685 support is not compiled in")); #endif case GType_HNM_PLAYER: *engine = new CryOmni3DEngine_HNMPlayer(syst, gd); return Common::kNoError; default: return Common::kUnsupportedGameidError; } } } // End of namespace CryOmni3D #if PLUGIN_ENABLED_DYNAMIC(CRYOMNI3D) REGISTER_PLUGIN_DYNAMIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine); #else REGISTER_PLUGIN_STATIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine); #endif