/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "mortevielle/mortevielle.h" #include "mortevielle/saveload.h" #include "mortevielle/detection.h" namespace Mortevielle { uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->desc.flags; } Common::Language MortevielleEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Language MortevielleEngine::getOriginalLanguage() const { return _gameDescription->originalLanguage; } bool MortevielleEngine::useOriginalData() const { return _gameDescription->dataFeature == kUseOriginalData; } } // End of namespace Mortevielle class MortevielleMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "mortevielle"; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; int getMaximumSaveSlot() const override; SaveStateList listSaves(const char *target) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; Common::String getSavegameFile(int saveGameIdx, const char *target) const override { if (!target) target = getName(); if (saveGameIdx == kSavegameFilePattern) return Common::String::format("%s.###", target); // There is also sav0.mor for slot 0 else return Mortevielle::MortevielleEngine::generateSaveFilename(target, saveGameIdx); } }; Common::Error MortevielleMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Mortevielle::MortevielleEngine(syst, (const Mortevielle::MortevielleGameDescription *)desc); return Common::kNoError; } bool MortevielleMetaEngine::hasFeature(MetaEngineFeature f) const { switch (f) { case kSupportsListSaves: case kSupportsDeleteSave: case kSupportsLoadingDuringStartup: case kSavesSupportMetaInfo: case kSavesSupportThumbnail: case kSavesSupportCreationDate: case kSimpleSavesNames: return true; default: return false; } } int MortevielleMetaEngine::getMaximumSaveSlot() const { return 99; } SaveStateList MortevielleMetaEngine::listSaves(const char *target) const { return Mortevielle::SavegameManager::listSaves(this, target); } SaveStateDescriptor MortevielleMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Mortevielle::MortevielleEngine::generateSaveFilename(target, slot); return Mortevielle::SavegameManager::querySaveMetaInfos(this, filename); } #if PLUGIN_ENABLED_DYNAMIC(MORTEVIELLE) REGISTER_PLUGIN_DYNAMIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine); #else REGISTER_PLUGIN_STATIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine); #endif