/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * This file is based on, or a modified version of code from TinyGL (C) 1997-2022 Fabrice Bellard, * which is licensed under the MIT license (see LICENSE). * It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later). */ #include "graphics/tinygl/zgl.h" #define NORLALIZE_SBYTE(n) ( ( (float) n * 2.0f + 1.0f ) / 255.0f ) #define NORLALIZE_UBYTE(n) ( (float) n / 255.0f ) #define NORLALIZE_SSHORT(n) ( ( (float) n * 2.0f + 1.0f ) / 65535.0f ) #define NORLALIZE_USHORT(n) ( (float) n / 65535.0f ) #define NORLALIZE_SINT(n) ( ( (float) n * 2.0f + 1.0f ) / 4294967295.0f ) #define NORLALIZE_UINT(n) ( (float) n / 4294967295.0f ) namespace TinyGL { void GLContext::glopArrayElement(GLParam *param) { int offset; int states = client_states; int idx = param[1].i; if (states & COLOR_ARRAY) { GLParam p[5]; int size = color_array_size; offset = idx * color_array_stride; switch (color_array_type) { case TGL_UNSIGNED_BYTE: { TGLubyte *array = (TGLubyte *)color_array + offset; p[1].f = NORLALIZE_UBYTE(array[0]); p[2].f = NORLALIZE_UBYTE(array[1]); p[3].f = NORLALIZE_UBYTE(array[2]); p[4].f = size > 3 ? NORLALIZE_UBYTE(array[3]) : 1.0f; break; } case TGL_BYTE: { TGLbyte *array = (TGLbyte *)color_array + offset; p[1].f = NORLALIZE_SBYTE(array[0]); p[2].f = NORLALIZE_SBYTE(array[1]); p[3].f = NORLALIZE_SBYTE(array[2]); p[4].f = size > 3 ? NORLALIZE_SBYTE(array[3]) : 1.0f; break; } case TGL_UNSIGNED_INT: { TGLuint *array = (TGLuint *)((TGLbyte *)color_array + offset); p[1].f = NORLALIZE_UINT(array[0]); p[2].f = NORLALIZE_UINT(array[1]); p[3].f = NORLALIZE_UINT(array[2]); p[4].f = size > 3 ? NORLALIZE_UINT(array[3]) : 1.0f; break; } case TGL_INT: { TGLint *array = (TGLint *)((TGLbyte *)color_array + offset); p[1].f = NORLALIZE_SINT(array[0]); p[2].f = NORLALIZE_SINT(array[1]); p[3].f = NORLALIZE_SINT(array[2]); p[4].f = size > 3 ? NORLALIZE_SINT(array[3]) : 1.0f; break; } case TGL_UNSIGNED_SHORT: { TGLushort *array = (TGLushort *)((TGLbyte *)color_array + offset); p[1].f = NORLALIZE_USHORT(array[0]); p[2].f = NORLALIZE_USHORT(array[1]); p[3].f = NORLALIZE_USHORT(array[2]); p[4].f = size > 3 ? NORLALIZE_USHORT(array[3]) : 1.0f; break; } case TGL_SHORT: { TGLshort *array = (TGLshort *)((TGLbyte *)color_array + offset); p[1].f = NORLALIZE_SSHORT(array[0]); p[2].f = NORLALIZE_SSHORT(array[1]); p[3].f = NORLALIZE_SSHORT(array[2]); p[4].f = size > 3 ? NORLALIZE_SSHORT(array[3]) : 1.0f; break; } case TGL_FLOAT: { TGLfloat *array = (TGLfloat *)((TGLbyte *)color_array + offset); p[1].f = array[0]; p[2].f = array[1]; p[3].f = array[2]; p[4].f = size > 3 ? array[3] : 1.0f; break; } case TGL_DOUBLE: { TGLdouble *array = (TGLdouble *)((TGLbyte *)color_array + offset); p[1].f = array[0]; p[2].f = array[1]; p[3].f = array[2]; p[4].f = size > 3 ? array[3] : 1.0f; break; } default: assert(0); } glopColor(p); } if (states & NORMAL_ARRAY) { offset = idx * normal_array_stride; current_normal.W = 0.0f; switch (normal_array_type) { case TGL_FLOAT: { TGLfloat *array = (TGLfloat *)((TGLbyte *)normal_array + offset); current_normal.X = array[0]; current_normal.Y = array[1]; current_normal.Z = array[2]; break; } case TGL_DOUBLE: { TGLdouble *array = (TGLdouble *)((TGLbyte *)normal_array + offset); current_normal.X = array[0]; current_normal.Y = array[1]; current_normal.Z = array[2]; break; } case TGL_INT: { TGLint *array = (TGLint *)((TGLbyte *)normal_array + offset); current_normal.X = NORLALIZE_SINT(array[0]); current_normal.Y = NORLALIZE_SINT(array[1]); current_normal.Z = NORLALIZE_SINT(array[2]); break; } case TGL_SHORT: { TGLshort *array = (TGLshort *)((TGLbyte *)normal_array + offset); current_normal.X = NORLALIZE_SSHORT(array[0]); current_normal.Y = NORLALIZE_SSHORT(array[1]); current_normal.Z = NORLALIZE_SSHORT(array[2]); break; } default: assert(0); } } if (states & TEXCOORD_ARRAY) { int size = texcoord_array_size; offset = idx * texcoord_array_stride; switch (texcoord_array_type) { case TGL_FLOAT: { TGLfloat *array = (TGLfloat *)((TGLbyte *)texcoord_array + offset); current_tex_coord.X = array[0]; current_tex_coord.Y = array[1]; current_tex_coord.Z = size > 2 ? array[2] : 0.0f; current_tex_coord.W = size > 3 ? array[3] : 1.0f; break; } case TGL_DOUBLE: { TGLdouble *array = (TGLdouble *)((TGLbyte *)texcoord_array + offset); current_tex_coord.X = array[0]; current_tex_coord.Y = array[1]; current_tex_coord.Z = size > 2 ? array[2] : 0.0f; current_tex_coord.W = size > 3 ? array[3] : 1.0f; break; } case TGL_INT: { TGLint *array = (TGLint *)((TGLbyte *)texcoord_array + offset); current_tex_coord.X = array[0]; current_tex_coord.Y = array[1]; current_tex_coord.Z = size > 2 ? array[2] : 0.0f; current_tex_coord.W = size > 3 ? array[3] : 1.0f; break; } case TGL_SHORT: { TGLshort *array = (TGLshort *)((TGLbyte *)texcoord_array + offset); current_tex_coord.X = array[0]; current_tex_coord.Y = array[1]; current_tex_coord.Z = size > 2 ? array[2] : 0.0f; current_tex_coord.W = size > 3 ? array[3] : 1.0f; break; } default: assert(0); } } if (states & VERTEX_ARRAY) { GLParam p[5]; int size = vertex_array_size; offset = idx * vertex_array_stride; switch (vertex_array_type) { case TGL_FLOAT: { TGLfloat *array = (TGLfloat *)((TGLbyte *)vertex_array + offset); p[1].f = array[0]; p[2].f = array[1]; p[3].f = size > 2 ? array[2] : 0.0f; p[4].f = size > 3 ? array[3] : 1.0f; break; } case TGL_DOUBLE: { TGLdouble *array = (TGLdouble *)((TGLbyte *)vertex_array + offset); p[1].f = array[0]; p[2].f = array[1]; p[3].f = size > 2 ? array[2] : 0.0f; p[4].f = size > 3 ? array[3] : 1.0f; break; } case TGL_INT: { TGLint *array = (TGLint *)((TGLbyte *)vertex_array + offset); p[1].f = array[0]; p[2].f = array[1]; p[3].f = size > 2 ? array[2] : 0.0f; p[4].f = size > 3 ? array[3] : 1.0f; break; } case TGL_SHORT: { TGLshort *array = (TGLshort *)((TGLbyte *)vertex_array + offset); p[1].f = array[0]; p[2].f = array[1]; p[3].f = size > 2 ? array[2] : 0.0f; p[4].f = size > 3 ? array[3] : 1.0f; break; } default: assert(0); } glopVertex(p); } } void GLContext::glopDrawArrays(GLParam *p) { GLParam array_element[2]; GLParam begin[2]; begin[1].i = p[1].i; glopBegin(begin); for (int i = 0; i < p[3].i; i++) { array_element[1].i = p[2].i + i; glopArrayElement(array_element); } glopEnd(nullptr); } void GLContext::glopDrawElements(GLParam *p) { GLParam array_element[2]; void *indices; GLParam begin[2]; indices = (char *)p[4].p; begin[1].i = p[1].i; glopBegin(begin); for (int i = 0; i < p[2].i; i++) { switch (p[3].i) { case TGL_UNSIGNED_BYTE: array_element[1].i = ((TGLbyte *)indices)[i]; break; case TGL_UNSIGNED_SHORT: array_element[1].i = ((TGLshort *)indices)[i]; break; case TGL_UNSIGNED_INT: array_element[1].i = ((TGLint *)indices)[i]; break; default: assert(0); break; } glopArrayElement(array_element); } glopEnd(nullptr); } void GLContext::gl_EnableClientState(GLParam *p) { client_states |= p[1].i; } void GLContext::gl_DisableClientState(GLParam *p) { client_states &= p[1].i; } void GLContext::gl_VertexPointer(GLParam *p) { vertex_array_size = p[1].i; vertex_array_type = p[2].i; vertex_array = p[4].p; switch (vertex_array_type) { case TGL_FLOAT: vertex_array_stride = p[3].i != 0 ? p[3].i : vertex_array_size * sizeof(TGLfloat); break; case TGL_DOUBLE: vertex_array_stride = p[3].i != 0 ? p[3].i : vertex_array_size * sizeof(TGLdouble); break; case TGL_INT: vertex_array_stride = p[3].i != 0 ? p[3].i : vertex_array_size * sizeof(TGLint); break; case TGL_SHORT: vertex_array_stride = p[3].i != 0 ? p[3].i : vertex_array_size * sizeof(TGLshort); break; default: assert(0); break; } } void GLContext::gl_ColorPointer(GLParam *p) { color_array_size = p[1].i; color_array_type = p[2].i; color_array = p[4].p; switch (color_array_type) { case TGL_BYTE: case TGL_UNSIGNED_BYTE: color_array_stride = p[3].i != 0 ? p[3].i : color_array_stride * sizeof(TGLbyte); break; case TGL_SHORT: case TGL_UNSIGNED_SHORT: color_array_stride = p[3].i != 0 ? p[3].i : color_array_stride * sizeof(TGLshort); break; case TGL_INT: case TGL_UNSIGNED_INT: color_array_stride = p[3].i != 0 ? p[3].i : color_array_stride * sizeof(TGLint); break; case TGL_FLOAT: color_array_stride = p[3].i != 0 ? p[3].i : color_array_stride * sizeof(TGLfloat); break; case TGL_DOUBLE: color_array_stride = p[3].i != 0 ? p[3].i : color_array_stride * sizeof(TGLdouble); break; default: assert(0); break; } } void GLContext::gl_NormalPointer(GLParam *p) { normal_array_type = p[1].i; normal_array = p[3].p; switch (p[1].i) { case TGL_FLOAT: normal_array_stride = p[2].i != 0 ? p[2].i : 3 * sizeof(TGLfloat); break; case TGL_DOUBLE: normal_array_stride = p[2].i != 0 ? p[2].i : 3 * sizeof(TGLdouble); break; case TGL_INT: normal_array_stride = p[2].i != 0 ? p[2].i : 3 * sizeof(TGLint); break; case TGL_SHORT: normal_array_stride = p[2].i != 0 ? p[2].i : 3 * sizeof(TGLshort); break; default: assert(0); break; } } void GLContext::gl_TexCoordPointer(GLParam *p) { texcoord_array_size = p[1].i; texcoord_array_type = p[2].i; texcoord_array = p[4].p; switch (texcoord_array_type) { case TGL_FLOAT: texcoord_array_stride = p[3].i != 0 ? p[3].i : texcoord_array_size * sizeof(TGLfloat); break; case TGL_DOUBLE: texcoord_array_stride = p[3].i != 0 ? p[3].i : texcoord_array_size * sizeof(TGLdouble); break; case TGL_INT: texcoord_array_stride = p[3].i != 0 ? p[3].i : texcoord_array_size * sizeof(TGLint); break; case TGL_SHORT: texcoord_array_stride = p[3].i != 0 ? p[3].i : texcoord_array_size * sizeof(TGLshort); break; default: assert(0); break; } } } // end of namespace TinyGL