/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/translation.h" #include "engines/advancedDetector.h" #include "base/plugins.h" #include "kyra/detection.h" #include "kyra/detection_tables.h" #include "kyra/kyra_v1.h" namespace { static const DebugChannelDef debugFlagList[] = { {Kyra::kDebugLevelScriptFuncs, "ScriptFuncs", "Script function debug level"}, {Kyra::kDebugLevelScript, "Script", "Script interpreter debug level"}, {Kyra::kDebugLevelSprites, "Sprites", "Sprite debug level"}, {Kyra::kDebugLevelScreen, "Screen", "Screen debug level"}, {Kyra::kDebugLevelSound, "Sound", "Sound debug level"}, {Kyra::kDebugLevelAnimator, "Animator", "Animator debug level"}, {Kyra::kDebugLevelMain, "Main", "Generic debug level"}, {Kyra::kDebugLevelGUI, "GUI", "GUI debug level"}, {Kyra::kDebugLevelSequence, "Sequence", "Sequence debug level"}, {Kyra::kDebugLevelMovie, "Movie", "Movie debug level"}, {Kyra::kDebugLevelTimer, "Timer", "Timer debug level"}, DEBUG_CHANNEL_END }; const char *const directoryGlobs[] = { "malcolm", "data", // LOL GOG release 0 }; const ADExtraGuiOptionsMap gameGuiOptions[] = { // Kyrandia 3 options { GAMEOPTION_KYRA3_AUDIENCE, { // I18N: Studio audience adds an applause and cheering sounds whenever // Malcolm makes a joke. _s("Studio audience"), _s("Enable studio audience"), "studio_audience", true } }, { GAMEOPTION_KYRA3_SKIP, { // I18N: This option allows the user to skip text and cutscenes. _s("Skip support"), _s("Allow text and cutscenes to be skipped"), "skip_support", true } }, { GAMEOPTION_KYRA3_HELIUM, { // I18N: Helium mode makes people sound like they've inhaled Helium. _s("Helium mode"), _s("Enable helium mode"), "helium_mode", false } }, // LoL options { GAMEOPTION_LOL_SCROLLING, { // I18N: When enabled, this option makes scrolling smoother when // changing from one screen to another. _s("Smooth scrolling"), _s("Enable smooth scrolling when walking"), "smooth_scrolling", true } }, { GAMEOPTION_LOL_CURSORS, { // I18N: When enabled, this option changes the cursor when it floats to the // edge of the screen to a directional arrow. The player can then click to // walk towards that direction. _s("Floating cursors"), _s("Enable floating cursors"), "floating_cursors", false } }, { GAMEOPTION_LOL_SAVENAMES, { // I18N: When enabled, this option will fill in an autogenerated savegame // description into the input prompt where. _s("Suggest save names"), _s("Autogenerated naming suggestions for savegames"), "auto_savenames", false } }, // EoB options { GAMEOPTION_EOB_HPGRAPHS, { // I18N: HP stands for Hit Points _s("HP bar graphs"), _s("Enable hit point bar graphs"), "hpbargraphs", true } }, { GAMEOPTION_EOB_MOUSESWAP, { // I18N: L/R stands for Left/Right _s("Fight Button L/R Swap"), _s("Left button to attack, right button to pick up items"), "mousebtswap", false } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; } // End of anonymous namespace class KyraMetaEngineDetection : public AdvancedMetaEngineDetection { public: KyraMetaEngineDetection() : AdvancedMetaEngineDetection(adGameDescs, sizeof(KYRAGameDescription), gameList, gameGuiOptions) { _md5Bytes = 1024 * 1024; _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } const char *getEngineId() const override { return "kyra"; } const char *getName() const override { return "Kyra"; } const DebugChannelDef *getDebugChannels() const override { return debugFlagList; } const char *getOriginalCopyright() const override { return "The Legend of Kyrandia (C) Westwood Studios" #ifdef ENABLE_LOL "\nLands of Lore (C) Westwood Studios" #endif #ifdef ENABLE_EOB "\nEye of the Beholder (C) TSR, Inc., (C) Strategic Simulations, Inc." #endif ; } }; REGISTER_PLUGIN_STATIC(KYRA_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, KyraMetaEngineDetection);