/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef ASYLUM_RESOURCE_H_ #define ASYLUM_RESOURCE_H_ #include "common/str.h" namespace Asylum { class Resource { public: Resource() : size(0), offset(0), initialized(false) {} virtual ~Resource(){} void save(Common::String filename) { FILE *fd = fopen(filename.c_str(), "wb+"); fwrite(data, size, 1, fd); fclose(fd); } Common::String type; uint32 size; uint32 offset; uint8* data; bool initialized; }; // end of class Resource class GraphicResource: public Resource { public: GraphicResource() {} ~GraphicResource() {} uint32 size; uint32 flag; uint16 x; uint16 y; uint16 width; uint16 height; }; // end of class GraphicResource } // end of namespace Asylum #endif