/* Residual - Virtual machine to run LucasArts' 3D adventure games * Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #ifndef BITMAP_H #define BITMAP_H #include "resource.h" #include "debug.h" #include class Bitmap : public Resource { public: // Construct a bitmap from the given data. Bitmap(const char *filename, const char *data, int len); Bitmap(const char *data, int width, int height, const char *filename); void draw() const; // Set which image in an animated bitmap to use void setNumber(int n) { if ((n - 1) >= _numImages) warning("Bitmap::setNumber: no anim image: %d", n); else _currImage = n; } int numImages() const { return _numImages; } int currentImage() const { return _currImage; } int width() const { return _width; } int height() const { return _height; } int x() const { return _x; } int y() const { return _y; } void setX(int x) { _x = x; } void setY(int y) { _y = y; } char *getData() { return _data[_currImage]; } char *getFilename() { return _filename; } ~Bitmap(); //private: char **_data; int _numImages, _currImage; int _width, _height, _x, _y; int _format; int _numTex; void *_texIds; bool _hasTransparency; char _filename[32]; }; #endif