#include "tinygl/zgl.h" // image conversion void gl_convertRGB_to_5R6G5B(unsigned short *pixmap, unsigned char *rgb, int xsize, int ysize) { int i, n; unsigned char *p; p = rgb; n = xsize * ysize; for (i = 0; i < n; i++) { pixmap[i] = ((p[0] & 0xF8) << 8) | ((p[1] & 0xFC) << 3) | ((p[2] & 0xF8) >> 3); p += 3; } } // linear interpolation with xf, yf normalized to 2^16 #define INTERP_NORM_BITS 16 #define INTERP_NORM (1 << INTERP_NORM_BITS) static inline int interpolate(int v00, int v01, int v10, int xf, int yf) { return v00 + (((v01 - v00) * xf + (v10 - v00) * yf) >> INTERP_NORM_BITS); } // TODO: more accurate resampling void gl_resizeImage(unsigned char *dest, int xsize_dest, int ysize_dest, unsigned char *src, int xsize_src, int ysize_src) { unsigned char *pix, *pix_src; float x1, y1, x1inc, y1inc; int xi, yi, j, xf, yf, x, y; pix = dest; pix_src = src; x1inc = (float)(xsize_src - 1) / (float)(xsize_dest - 1); y1inc = (float)(ysize_src - 1) / (float)(ysize_dest - 1); y1 = 0; for (y = 0; y < ysize_dest; y++) { x1 = 0; for (x = 0; x < xsize_dest; x++) { xi = (int)x1; yi = (int)y1; xf = (int)((x1 - floor(x1)) * INTERP_NORM); yf = (int)((y1 - floor(y1)) * INTERP_NORM); if ((xf + yf) <= INTERP_NORM) { for (j = 0; j < 3; j++) { pix[j] = interpolate(pix_src[(yi * xsize_src + xi) * 3 + j], pix_src[(yi * xsize_src + xi + 1) * 3 + j], pix_src[((yi + 1) * xsize_src + xi) * 3 + j], xf, yf); } } else { xf = INTERP_NORM - xf; yf = INTERP_NORM - yf; for (j = 0; j < 3; j++) { pix[j] = interpolate(pix_src[((yi + 1) * xsize_src + xi + 1) * 3 + j], pix_src[((yi + 1) * xsize_src + xi) * 3 + j], pix_src[(yi * xsize_src + xi + 1) * 3 + j], xf, yf); } } pix += 3; x1 += x1inc; } y1 += y1inc; } } #define FRAC_BITS 16 // resizing with no interlating nor nearest pixel void gl_resizeImageNoInterpolate(unsigned char *dest, int xsize_dest, int ysize_dest, unsigned char *src, int xsize_src, int ysize_src) { unsigned char *pix, *pix_src, *pix1; int x1, y1, x1inc, y1inc; int xi, yi, x, y; pix = dest; pix_src = src; x1inc = (int)((float)((xsize_src) << FRAC_BITS) / (float)(xsize_dest)); y1inc = (int)((float)((ysize_src) << FRAC_BITS) / (float)(ysize_dest)); y1 = 0; for (y = 0; y < ysize_dest; y++) { x1 = 0; for (x = 0; x < xsize_dest; x++) { xi = x1 >> FRAC_BITS; yi = y1 >> FRAC_BITS; pix1 = pix_src + (yi * xsize_src + xi) * 3; pix[0] = pix1[0]; pix[1] = pix1[1]; pix[2] = pix1[2]; pix += 3; x1 += x1inc; } y1 += y1inc; } }