/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H #define BACKENDS_GRAPHICS_OPENGL_PIPELINES_SHADER_H #include "backends/graphics/opengl/pipelines/pipeline.h" namespace OpenGL { #if !USE_FORCED_GLES class Shader; class ShaderPipeline : public Pipeline { public: ShaderPipeline(Shader *shader); ~ShaderPipeline() override; void setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) override; void setProjectionMatrix(const Math::Matrix4 &projectionMatrix) override; protected: void activateInternal() override; void deactivateInternal() override; void drawTextureInternal(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords) override; GLuint _coordsVBO; GLuint _texcoordsVBO; GLuint _colorVBO; GLfloat _colorAttributes[4*4]; Shader *const _activeShader; }; #endif // !USE_FORCED_GLES } // End of namespace OpenGL #endif