/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "asylum/respack.h" namespace Asylum { ////////////////////////////////////////////////////////////////////////// // ResourceManager ////////////////////////////////////////////////////////////////////////// ResourceManager::ResourceManager() : _musicPackId(kResourcePackInvalid) { } ResourceEntry *ResourceManager::get(ResourceId id) { ResourcePackId packId = (ResourcePackId)((id >> 16) & 0x7FFF); uint16 index = (uint16)id; // Check if we need to load a music pack bool isMusicPack = (packId == kResourcePackMusic); // Check that a music pack has been set if (isMusicPack && _musicPackId == kResourcePackInvalid) error("[ResourceManager::get] Current music pack Id has not been set!"); ResourceCache *cache = isMusicPack ? &_music : &_resources; // Try getting the resource pack if (!cache->contains(packId)) { ResourcePack *pack = new ResourcePack(Common::String::format(isMusicPack ? "mus.%03d" : "res.%03d", isMusicPack ? _musicPackId : packId)); cache->setVal(packId, pack); } return cache->getVal(packId)->get(index); } void ResourceManager::unload(ResourcePackId id) { ResourcePackId packId = (ResourcePackId)((id >> 16) & 0x7FFF); if (_resources.contains(packId)) _resources.erase(packId); if (_music.contains(packId)) _music.erase(packId); } ////////////////////////////////////////////////////////////////////////// // ResourcePack ////////////////////////////////////////////////////////////////////////// ResourcePack::ResourcePack(Common::String filename) { init(filename); } //ResourcePack::ResourcePack(ResourcePackId id) { // // We don't use the file number part of resource IDs // //uint32 fileNum = (resourceID >> 16) & 0x7FFF; // char filename[20]; // sprintf(filename, "res.%03d", id); // init(filename); //} ResourcePack::~ResourcePack() { for (uint32 i = 0; i < _resources.size(); i++) delete [] _resources[i].data; _resources.clear(); _packFile.close(); } void ResourcePack::init(Common::String filename) { _packFile.open(filename); uint32 entryCount = _packFile.readUint32LE(); _resources.resize(entryCount); uint32 prevOffset = _packFile.readUint32LE(); uint32 nextOffset = 0; for (uint32 i = 0; i < entryCount; i++) { ResourceEntry entry; entry.offset = prevOffset; // Read the offset of the next entry to determine the size of this one nextOffset = (i < entryCount - 1) ? _packFile.readUint32LE() : _packFile.size(); entry.size = (nextOffset > 0) ? nextOffset - prevOffset : _packFile.size() - prevOffset; entry.data = 0; _resources[i] = entry; prevOffset = nextOffset; } } ResourceEntry *ResourcePack::get(uint16 index) { if (!_resources[index].data) { // Load the requested resource if it's not loaded already _packFile.seek(_resources[index].offset, SEEK_SET); _resources[index].data = new byte[_resources[index].size]; _packFile.read(_resources[index].data, _resources[index].size); } return &_resources[index]; } } // end of namespace Asylum