/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "graphics/pixelbuffer.h" namespace Graphics { PixelBuffer::PixelBuffer() : _buffer(NULL), _dispose(DisposeAfterUse::NO) { } PixelBuffer::PixelBuffer(const PixelFormat &format, int buffersize, DisposeAfterUse::Flag dispose) { create(format, buffersize, dispose); } PixelBuffer::PixelBuffer(const PixelFormat &format, byte *buffer) : _buffer(buffer), _format(format), _dispose(DisposeAfterUse::NO) { } PixelBuffer::PixelBuffer(const PixelBuffer &buf) { *this = buf; } PixelBuffer::~PixelBuffer() { if (_dispose == DisposeAfterUse::YES) free(); } void PixelBuffer::create(const Graphics::PixelFormat &format, int buffersize, DisposeAfterUse::Flag dispose) { _format = format; _dispose = dispose; _buffer = new byte[buffersize * format.bytesPerPixel]; } void PixelBuffer::free() { delete[] _buffer; _buffer = NULL; } void PixelBuffer::setPixelAt(int pixel, uint32 value) { byte *buffer = _buffer + pixel * _format.bytesPerPixel; for (int i = 0; i < _format.bytesPerPixel; ++i) { buffer[i] = value >> (i * 8) & 0xFF; } } void PixelBuffer::copyBuffer(int from, int length, const PixelBuffer &buf) { copyBuffer(from, from, length, buf); } void PixelBuffer::copyBuffer(int thisFrom, int otherFrom, int length, const PixelBuffer &buf) { if (buf._format == _format) { memcpy(_buffer + thisFrom * _format.bytesPerPixel , buf._buffer + otherFrom * _format.bytesPerPixel, length * _format.bytesPerPixel); } else { uint8 r, g, b; for (int i = 0; i < length; ++i) { buf.getRGBAt(i + otherFrom, r, g, b); setPixelAt(i + thisFrom, r, g, b); } } } uint32 PixelBuffer::getValueAt(int i) const { //TODO: Check this byte *buffer = _buffer + i * _format.bytesPerPixel; uint32 p = buffer[0]; for (int l = 1; l < _format.bytesPerPixel; ++l) { p = p | (buffer[l] << (8 * l)); } return p; } byte *PixelBuffer::getRawBuffer() const { return _buffer; } PixelFormat PixelBuffer::getFormat() const { return _format; } PixelBuffer &PixelBuffer::operator=(const PixelBuffer &buf) { _buffer = buf._buffer; _format = buf._format; _dispose = DisposeAfterUse::NO; return *this; } PixelBuffer &PixelBuffer::operator=(byte *buffer) { _buffer = buffer; _dispose = DisposeAfterUse::NO; return *this; } }