/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DS_KEYBOARD_H #define DS_KEYBOARD_H #include "common/events.h" namespace DS { class Keyboard : public Common::EventSource { public: Keyboard(Common::EventDispatcher *eventDispatcher); ~Keyboard(); void init(int layer, int mapBase, int tileBase, bool mainDisplay); void show(); void hide(); inline bool isVisible() const { return _visible; } // Implementation of the EventSource interface virtual bool pollEvent(Common::Event &event); protected: Common::EventDispatcher *_eventDispatcher; int _lastKey; bool _visible; bool mapKey(int key, Common::KeyState &ks); }; } // End of namespace DS #endif // #ifndef DS_KEYBOARD_H