/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "common/scummsys.h" #include "backends/platform/sdl/ps3/ps3.h" #include "backends/plugins/sdl/sdl-provider.h" #include "base/main.h" #include #include // Set program stack size from default 64KB to 256KB SYS_PROCESS_PARAM(1000, 0x40000) int main(int argc, char *argv[]) { #if defined(USE_LIBCURL) || defined(USE_SDL_NET) netInitialize(); #endif // Create our OSystem instance g_system = new OSystem_PS3(); assert(g_system); // Pre initialize the backend g_system->init(); #ifdef DYNAMIC_MODULES PluginManager::instance().addPluginProvider(new SDLPluginProvider()); #endif // Invoke the actual ScummVM main entry point: int res = scummvm_main(argc, argv); // Free OSystem g_system->destroy(); #if defined(USE_LIBCURL) || defined(USE_SDL_NET) netDeinitialize(); #endif return res; }