/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS3D_ANDROID_TEXTURE_H #define BACKENDS_GRAPHICS3D_ANDROID_TEXTURE_H #define GL_GLEXT_PROTOTYPES #include #include "graphics/surface.h" #include "graphics/pixelformat.h" #include "common/rect.h" #include "common/array.h" namespace OpenGL { class Shader; } class GLESBaseTexture { public: static void initGL(); static void unbindShader(); protected: GLESBaseTexture(GLenum glFormat, GLenum glType, Graphics::PixelFormat pixelFormat); public: virtual ~GLESBaseTexture(); void release(); void reinit(); void setLinearFilter(bool value); virtual void allocBuffer(GLuint w, GLuint h); virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height, const void *buf, int pitch_buf) = 0; virtual void fillBuffer(uint32 color) = 0; void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { drawTexture(x, y, w, h, Common::Rect(0, 0, width(), height())); } void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h, const Common::Rect &clip); inline void setDrawRect(const Common::Rect &rect) { _draw_rect = rect; } inline void setDrawRect(int16 w, int16 h) { _draw_rect = Common::Rect(w, h); } inline void setDrawRect(int16 x1, int16 y1, int16 x2, int16 y2) { _draw_rect = Common::Rect(x1, y1, x2, y2); } inline const Common::Rect &getDrawRect() const { return _draw_rect; } inline void drawTextureRect() { drawTexture(_draw_rect.left, _draw_rect.top, _draw_rect.width(), _draw_rect.height()); } inline void drawTextureOrigin() { drawTexture(0, 0, _surface.w, _surface.h); } inline GLuint width() const { return _surface.w; } inline GLuint height() const { return _surface.h; } inline GLuint texWidth() const { return _texture_width; } inline GLuint texHeight() const { return _texture_height; } inline uint16 pitch() const { return _surface.pitch; } inline bool isEmpty() const { return _surface.w == 0 || _surface.h == 0; } inline const Graphics::Surface *surface_const() const { return &_surface; } inline Graphics::Surface *surface() { setDirty(); return &_surface; } virtual void setPalette(const byte *colors, uint start, uint num) = 0; virtual void setKeycolor(byte color) = 0; virtual void grabPalette(byte *colors, uint start, uint num) const = 0; inline bool hasPalette() const { return _palettePixelFormat.bytesPerPixel > 0; } inline bool dirty() const { return _all_dirty || !_dirty_rect.isEmpty(); } virtual const Graphics::PixelFormat &getPixelFormat() const; inline const Graphics::PixelFormat &getPalettePixelFormat() const { return _palettePixelFormat; } GLuint getTextureName() const { return _texture_name; } void setGameTexture() { _is_game_texture = true; } protected: void initSize(); virtual void *prepareTextureBuffer(const Common::Rect &rect) = 0; inline void setDirty() { _all_dirty = true; } inline void clearDirty() { _all_dirty = false; _dirty_rect.top = 0; _dirty_rect.left = 0; _dirty_rect.bottom = 0; _dirty_rect.right = 0; } inline void setDirtyRect(const Common::Rect &r) { if (!_all_dirty) { if (_dirty_rect.isEmpty()) { _dirty_rect = r; } else { _dirty_rect.extend(r); } } } GLenum _glFormat; GLenum _glType; GLint _glFilter; GLuint _texture_name; Graphics::Surface _surface; GLuint _texture_width; GLuint _texture_height; Common::Rect _draw_rect; bool _all_dirty; Common::Rect _dirty_rect; Graphics::PixelFormat _pixelFormat; Graphics::PixelFormat _palettePixelFormat; bool _is_game_texture; static bool _npot_supported; static OpenGL::Shader *_box_shader; static GLuint _verticesVBO; }; class GLESTexture : public GLESBaseTexture { protected: GLESTexture(GLenum glFormat, GLenum glType, Graphics::PixelFormat pixelFormat); public: virtual ~GLESTexture(); void allocBuffer(GLuint w, GLuint h) override; void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height, const void *buf, int pitch_buf) override; void fillBuffer(uint32 color) override; void setPalette(const byte *colors, uint start, uint num) override {} void setKeycolor(byte color) override {}; void grabPalette(byte *colors, uint start, uint num) const override {} void readPixels(); protected: void *prepareTextureBuffer(const Common::Rect &rect) override; byte *_pixels; byte *_buf; }; // RGBA4444 texture class GLES4444Texture : public GLESTexture { public: GLES4444Texture() : GLESTexture(GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixelFormat()) {} virtual ~GLES4444Texture() {} static Graphics::PixelFormat pixelFormat() { return Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0); } }; // RGBA5551 texture class GLES5551Texture : public GLESTexture { public: GLES5551Texture() : GLESTexture(GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixelFormat()) {} virtual ~GLES5551Texture() {} static inline Graphics::PixelFormat pixelFormat() { return Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0); } }; // RGB565 texture class GLES565Texture : public GLESTexture { public: GLES565Texture() : GLESTexture(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixelFormat()) {} virtual ~GLES565Texture() {} static inline Graphics::PixelFormat pixelFormat() { return Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0); } }; class GLES888Texture : public GLESTexture { public: GLES888Texture() : GLESTexture(GL_RGB, GL_UNSIGNED_BYTE, pixelFormat()) {} virtual ~GLES888Texture() {} static Graphics::PixelFormat pixelFormat() { #ifdef SCUMM_BIG_ENDIAN return Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0); #else return Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0); #endif } }; class GLES8888Texture : public GLESTexture { public: GLES8888Texture() : GLESTexture(GL_RGBA, GL_UNSIGNED_BYTE, pixelFormat()) {} virtual ~GLES8888Texture() {} static Graphics::PixelFormat pixelFormat() { #ifdef SCUMM_BIG_ENDIAN return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); #else return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24); #endif } }; class GLESFakePaletteTexture : public GLESBaseTexture { protected: GLESFakePaletteTexture(GLenum glFormat, GLenum glType, Graphics::PixelFormat pixelFormat); public: virtual ~GLESFakePaletteTexture(); void allocBuffer(GLuint w, GLuint h) override; void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height, const void *buf, int pitch_buf) override; void fillBuffer(uint32 color) override; const Graphics::PixelFormat &getPixelFormat() const override { return _fake_format; } protected: Graphics::PixelFormat _fake_format; byte *_pixels; }; class GLESFakePalette16Texture : public GLESFakePaletteTexture { protected: GLESFakePalette16Texture(GLenum glFormat, GLenum glType, Graphics::PixelFormat pixelFormat); public: virtual ~GLESFakePalette16Texture(); void allocBuffer(GLuint w, GLuint h) override; void setPalette(const byte *colors, uint start, uint num) override; void grabPalette(byte *colors, uint start, uint num) const override; protected: void *prepareTextureBuffer(const Common::Rect &rect) override; uint16 *_palette; uint16 *_buf; }; class GLESFakePalette565Texture : public GLESFakePalette16Texture { public: GLESFakePalette565Texture(); virtual ~GLESFakePalette565Texture() {} void setKeycolor(byte color) override {}; }; class GLESFakePalette5551Texture : public GLESFakePalette16Texture { public: GLESFakePalette5551Texture(); virtual ~GLESFakePalette5551Texture() {} void setKeycolor(byte color) override; protected: byte _keycolor; }; class GLESFakePalette888Texture : public GLESFakePaletteTexture { public: GLESFakePalette888Texture(); virtual ~GLESFakePalette888Texture(); void allocBuffer(GLuint w, GLuint h) override; void setPalette(const byte *colors, uint start, uint num) override; void setKeycolor(byte color) override {}; void grabPalette(byte *colors, uint start, uint num) const override; protected: void *prepareTextureBuffer(const Common::Rect &rect) override; byte *_palette; byte *_buf; }; class GLESFakePalette8888Texture : public GLESFakePaletteTexture { public: GLESFakePalette8888Texture(); virtual ~GLESFakePalette8888Texture(); void allocBuffer(GLuint w, GLuint h) override; void setPalette(const byte *colors, uint start, uint num) override; void setKeycolor(byte color) override; void grabPalette(byte *colors, uint start, uint num) const override; protected: void *prepareTextureBuffer(const Common::Rect &rect) override; uint32 *_palette; uint32 *_buf; byte _keycolor; }; #endif