/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //#include "common/scummsys.h" #include #include #include #include #include //void userWriteFn(png_structp png_ptr, png_bytep data, png_size_t length) { //} //void userFlushFn(png_structp png_ptr) { //} // Dummy functions are pulled in so that we don't need to build the plugins with certain libs int dummyFunc() { // For Broken Sword 2.5 volatile int i; i = clock(); rename("dummyA", "dummyB"); png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); png_set_write_fn(png_ptr, NULL, NULL, NULL); png_infop info_ptr; png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL); png_destroy_write_struct(&png_ptr, &info_ptr); // For lua's usage of libc: very heavy usage so it pulls in sockets? setsockopt(0, 0, 0, NULL, 0); getsockopt(0, 0, 0, NULL, NULL); return i; }