/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "ags/shared/ac/common.h" #include "ags/shared/util/string.h" namespace AGS3 { using namespace AGS::Shared; const char *game_file_sig = "Adventure Creator Game File v2"; void quitprintf(const char *fmt, ...) { va_list ap; va_start(ap, fmt); String text = String::FromFormatV(fmt, ap); va_end(ap); quit(text); } } // namespace AGS3