/* Residual - A 3D game interpreter * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "engines/metaengine.h" #include "base/commandLine.h" #include "base/plugins.h" #include "base/version.h" #include "common/config-manager.h" #include "common/system.h" #include "common/fs.h" #include "gui/ThemeEngine.h" namespace Base { #ifndef DISABLE_COMMAND_LINE static const char USAGE_STRING[] = "%s: %s\n" "Usage: %s [OPTIONS]... [GAME]\n" "\n" "Try '%s --help' for more options.\n" ; // DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :) #if defined(PALMOS_MODE) || defined(__SYMBIAN32__) || defined(__GP32__) static const char HELP_STRING[] = "NoUsageString"; // save more data segment space #else static const char HELP_STRING[] = "Residual - Virtual machine to run 3D adventure games\n" "Usage: %s [OPTIONS]... [GAME]\n" " -v, --version Display Residual version information and exit\n" " -h, --help Display a brief help text and exit\n" " -z, --list-games Display list of supported games and exit\n" " -t, --list-targets Display list of configured targets and exit\n" "\n" " -c, --config=CONFIG Use alternate configuration file\n" " -p, --path=PATH Path to where the game is installed\n" " -f, --fullscreen Force full-screen mode\n" " -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n" " hb,ru,cz)\n" " --gui-theme=THEME Select GUI theme\n" " --themepath=PATH Path to where GUI themes are stored\n" " --list-themes Display list of all usable GUI themes\n" " -m, --music-volume=NUM Set the music volume, 0-127 (default: 127)\n" " -s, --sfx-volume=NUM Set the sfx volume, 0-127 (default: 127)\n" " -r, --speech-volume=NUM Set the speech volume, 0-127 (default: 127)\n" " --speech-mode=NUM Set the mode of speech 1-Text only, 2-Speech Only, 3-Speech and Text\n" " --soft-renderer=BOOL Set the turn on/off software 3D renderer: true/false\n" " -d, --debuglevel=NUM Set debug verbosity level\n" " --debugflags=FLAGS Enables engine specific debug flags\n" " --savepath=PATH Path to where savegames are stored\n" " --extrapath=PATH Extra path to additional game data\n" " --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n" " --show-fps=BOOL Set the turn on/off display FPS info: true/false\n" "\n" ; #endif static const char *s_appName = "residual"; static void usage(const char *s, ...) GCC_PRINTF(1, 2); static void usage(const char *s, ...) { char buf[STRINGBUFLEN]; va_list va; va_start(va, s); vsnprintf(buf, STRINGBUFLEN, s, va); va_end(va); #if !(defined(__GP32__) || defined (__SYMBIAN32__)) printf(USAGE_STRING, s_appName, buf, s_appName, s_appName); #endif exit(1); } #endif // DISABLE_COMMAND_LINE void registerDefaults() { ConfMan.registerDefault("platform", Common::kPlatformPC); ConfMan.registerDefault("language", "en"); ConfMan.registerDefault("autosave_period", 5 * 60); // By default, trigger autosave every 5 minutes ConfMan.registerDefault("music_volume", 127); ConfMan.registerDefault("sfx_volume", 127); ConfMan.registerDefault("speech_volume", 127); ConfMan.registerDefault("speech_mode", "3"); ConfMan.registerDefault("path", "."); ConfMan.registerDefault("soft_renderer", "true"); ConfMan.registerDefault("fullscreen", "false"); ConfMan.registerDefault("show_fps", "false"); ConfMan.registerDefault("disable_sdl_parachute", false); ConfMan.registerDefault("record_mode", "none"); ConfMan.registerDefault("record_file_name", "record.bin"); ConfMan.registerDefault("record_temp_file_name", "record.tmp"); ConfMan.registerDefault("record_time_file_name", "record.time"); } // // Various macros used by the command line parser. // #ifndef DISABLE_COMMAND_LINE // Use this for options which have an *optional* value #define DO_OPTION_OPT(shortCmd, longCmd, defaultVal) \ if (isLongCmd ? (!strcmp(s+2, longCmd) || !memcmp(s+2, longCmd"=", sizeof(longCmd"=") - 1)) : (tolower(s[1]) == shortCmd)) { \ s += 2; \ if (isLongCmd) { \ s += sizeof(longCmd) - 1; \ if (*s == '=') \ s++; \ } \ const char *option = s; \ if (*s == '\0' && !isLongCmd) { option = s2; i++; } \ if (!option || *option == '\0') option = defaultVal; \ if (option) settings[longCmd] = option; // Use this for options which have a required (string) value #define DO_OPTION(shortCmd, longCmd) \ DO_OPTION_OPT(shortCmd, longCmd, 0) \ if (!option) usage("Option '%s' requires an argument", argv[isLongCmd ? i : i-1]); // Use this for options which have a required integer value #define DO_OPTION_INT(shortCmd, longCmd) \ DO_OPTION(shortCmd, longCmd) \ char *endptr = 0; \ int intValue; intValue = (int)strtol(option, &endptr, 0); \ if (endptr == NULL || *endptr != 0) usage("--%s: Invalid number '%s'", longCmd, option); // Use this for boolean options; this distinguishes between "-x" and "-X", // resp. between "--some-option" and "--no-some-option". #define DO_OPTION_BOOL(shortCmd, longCmd) \ if (isLongCmd ? (!strcmp(s+2, longCmd) || !strcmp(s+2, "no-"longCmd)) : (tolower(s[1]) == shortCmd)) { \ bool boolValue = (islower(s[1]) != 0); \ s += 2; \ if (isLongCmd) { \ boolValue = !strcmp(s, longCmd); \ s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-"longCmd) - 1); \ } \ if (*s != '\0') goto unknownOption; \ const char *option = boolValue ? "true" : "false"; \ settings[longCmd] = option; // Use this for options which never have a value, i.e. for 'commands', like "--help". #define DO_COMMAND(shortCmd, longCmd) \ if (isLongCmd ? (!strcmp(s+2, longCmd)) : (tolower(s[1]) == shortCmd)) { \ s += 2; \ if (isLongCmd) \ s += sizeof(longCmd) - 1; \ if (*s != '\0') goto unknownOption; \ return longCmd; #define DO_LONG_OPTION_OPT(longCmd, d) DO_OPTION_OPT(0, longCmd, d) #define DO_LONG_OPTION(longCmd) DO_OPTION(0, longCmd) #define DO_LONG_OPTION_INT(longCmd) DO_OPTION_INT(0, longCmd) #define DO_LONG_OPTION_BOOL(longCmd) DO_OPTION_BOOL(0, longCmd) #define DO_LONG_COMMAND(longCmd) DO_COMMAND(0, longCmd) // End an option handler #define END_OPTION \ continue; \ } Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) { const char *s, *s2; // argv[0] contains the name of the executable. if (argv && argv[0]) { s = strrchr(argv[0], '/'); s_appName = s ? (s+1) : argv[0]; } // We store all command line settings into a string map. // Iterate over all command line arguments and parse them into our string map. for (int i = 1; i < argc; ++i) { s = argv[i]; s2 = (i < argc-1) ? argv[i+1] : 0; if (s[0] != '-') { // The argument doesn't start with a dash, so it's not an option. // Hence it must be the target name. We currently enforce that // this always comes last. if (i != argc - 1) usage("Stray argument '%s'", s); // We defer checking whether this is a valid target to a later point. return s; } else { bool isLongCmd = (s[0] == '-' && s[1] == '-'); DO_COMMAND('h', "help") END_OPTION DO_COMMAND('v', "version") END_OPTION DO_COMMAND('t', "list-targets") END_OPTION DO_COMMAND('z', "list-games") END_OPTION DO_OPTION('c', "config") END_OPTION DO_OPTION_OPT('d', "debuglevel", "0") END_OPTION DO_LONG_OPTION("debugflags") END_OPTION DO_LONG_OPTION_INT("output-rate") END_OPTION DO_OPTION_BOOL('f', "fullscreen") END_OPTION DO_OPTION_INT('m', "music-volume") END_OPTION DO_OPTION('s', "sfx-volume") END_OPTION DO_OPTION('r', "speech-volume") END_OPTION DO_OPTION('q', "language") if (Common::parseLanguage(option) == Common::UNK_LANG) usage("Unrecognized language '%s'", option); END_OPTION DO_LONG_OPTION_OPT("joystick", "0") settings["joystick_num"] = option; settings.erase("joystick"); END_OPTION DO_LONG_OPTION("show-fps") END_OPTION DO_LONG_OPTION("soft-renderer") END_OPTION DO_LONG_OPTION("engine-speed") END_OPTION DO_LONG_OPTION("gamma") END_OPTION DO_OPTION('p', "path") Common::FSNode path(option); if (!path.exists()) { usage("Non-existent game path '%s'", option); } else if (!path.isReadable()) { usage("Non-readable game path '%s'", option); } END_OPTION DO_LONG_OPTION_BOOL("disable-sdl-parachute") END_OPTION DO_LONG_OPTION("savepath") Common::FSNode path(option); if (!path.exists()) { usage("Non-existent savegames path '%s'", option); } else if (!path.isWritable()) { usage("Non-writable savegames path '%s'", option); } END_OPTION DO_LONG_OPTION("extrapath") Common::FSNode path(option); if (!path.exists()) { usage("Non-existent extra path '%s'", option); } else if (!path.isReadable()) { usage("Non-readable extra path '%s'", option); } END_OPTION DO_LONG_OPTION("gui-theme") END_OPTION DO_LONG_OPTION("themepath") Common::FSNode path(option); if (!path.exists()) { usage("Non-existent theme path '%s'", option); } else if (!path.isReadable()) { usage("Non-readable theme path '%s'", option); } END_OPTION DO_LONG_COMMAND("list-themes") END_OPTION DO_LONG_OPTION("text-speed") END_OPTION DO_LONG_OPTION("speech-mode") END_OPTION DO_LONG_OPTION("record-mode") END_OPTION DO_LONG_OPTION("record-file-name") END_OPTION DO_LONG_OPTION("record-temp-file-name") END_OPTION DO_LONG_OPTION("record-time-file-name") END_OPTION #ifdef IPHONE // This is automatically set when launched from the Springboard. DO_LONG_OPTION_OPT("launchedFromSB", 0) END_OPTION #endif unknownOption: // If we get till here, the option is unhandled and hence unknown. usage("Unrecognized option '%s'", argv[i]); } } return Common::String(); } /** List all supported game IDs, i.e. all games which any loaded plugin supports. */ static void listGames() { printf("Game ID Full Title \n" "-------------------- ------------------------------------------------------\n"); const EnginePlugin::List &plugins = EngineMan.getPlugins(); EnginePlugin::List::const_iterator iter = plugins.begin(); for (iter = plugins.begin(); iter != plugins.end(); ++iter) { GameList list = (**iter)->getSupportedGames(); for (GameList::iterator v = list.begin(); v != list.end(); ++v) { printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str()); } } } /** List all targets which are configured in the config file. */ static void listTargets() { printf("Target Description \n" "-------------------- ------------------------------------------------------\n"); using namespace Common; const ConfigManager::DomainMap &domains = ConfMan.getGameDomains(); ConfigManager::DomainMap::const_iterator iter; for (iter = domains.begin(); iter != domains.end(); ++iter) { Common::String name(iter->_key); Common::String description(iter->_value.get("description")); if (description.empty()) { // FIXME: At this point, we should check for a "gameid" override // to find the proper desc. In fact, the platform probably should // be taken into account, too. Common::String gameid(name); GameDescriptor g = EngineMan.findGame(gameid); if (g.description().size() > 0) description = g.description(); } printf("%-20s %s\n", name.c_str(), description.c_str()); } } /** Lists all usable themes */ static void listThemes() { typedef Common::List ThList; ThList thList; GUI::ThemeEngine::listUsableThemes(thList); printf("Theme Description\n"); printf("-------------- ------------------------------------------------\n"); for (ThList::const_iterator i = thList.begin(); i != thList.end(); ++i) printf("%-14s %s\n", i->id.c_str(), i->name.c_str()); } #else // DISABLE_COMMAND_LINE Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) { return Common::String(); } #endif // DISABLE_COMMAND_LINE bool processSettings(Common::String &command, Common::StringMap &settings) { #ifndef DISABLE_COMMAND_LINE // Handle commands passed via the command line (like --list-targets and // --list-games). This must be done after the config file and the plugins // have been loaded. if (command == "list-targets") { listTargets(); return false; } else if (command == "list-games") { listGames(); return false; } else if (command == "list-themes") { listThemes(); return false; } else if (command == "version") { printf("%s\n", gResidualFullVersion); printf("Features compiled in: %s\n", gResidualFeatures); return false; } else if (command == "help") { printf(HELP_STRING, s_appName); return false; } #endif // DISABLE_COMMAND_LINE // If a target was specified, check whether there is either a game // domain (i.e. a target) matching this argument, or alternatively // whether there is a gameid matching that name. if (!command.empty()) { GameDescriptor gd = EngineMan.findGame(command); if (ConfMan.hasGameDomain(command) || !gd.gameid().empty()) { bool idCameFromCommandLine = false; // WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching // undefined target adds launcher entry" // // We designate gameids which come strictly from command line // so AdvancedDetector will not save config file with invalid // gameid in case target autoupgrade was performed if (!ConfMan.hasGameDomain(command)) { idCameFromCommandLine = true; } ConfMan.setActiveDomain(command); if (idCameFromCommandLine) ConfMan.set("id_came_from_command_line", "1"); } else { #ifndef DISABLE_COMMAND_LINE usage("Unrecognized game target '%s'", command.c_str()); #endif // DISABLE_COMMAND_LINE } } // The user can override the savepath with the SCUMMVM_SAVEPATH // environment variable. This is weaker than a --savepath on the // command line, but overrides the default savepath, hence it is // handled here, just before the command line gets parsed. #if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(PALMOS_MODE) && !defined(__GP32__) if (!settings.contains("savepath")) { const char *dir = getenv("RESIDUAL_SAVEPATH"); if (dir && *dir && strlen(dir) < MAXPATHLEN) { Common::FSNode saveDir(dir); if (!saveDir.exists()) { warning("Non-existent RESIDUAL_SAVEPATH save path. It will be ignored."); } else if (!saveDir.isWritable()) { warning("Non-writable RESIDUAL_SAVEPATH save path. It will be ignored."); } else { settings["savepath"] = dir; } } } #endif // Finally, store the command line settings into the config manager. for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x) { Common::String key(x->_key); Common::String value(x->_value); // Replace any "-" in the key by "_" (e.g. change "save-slot" to "save_slot"). for (Common::String::iterator c = key.begin(); c != key.end(); ++c) if (*c == '-') *c = '_'; // Store it into ConfMan. ConfMan.set(key, value, Common::ConfigManager::kTransientDomain); } return true; } } // End of namespace Base