/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/stark/ui/button.h" #include "engines/stark/gfx/driver.h" #include "engines/stark/visual/visual.h" #include "engines/stark/resources/anim.h" #include "engines/stark/services/services.h" #include "engines/stark/visual/image.h" namespace Stark { Button::Button(const Common::String &text, Resources::Anim *image, Common::Point pos) : _position(pos), _image(image), _text(text) { } void Button::render() { _image->getVisual()->get()->render(_position); } bool Button::containsPoint(Common::Point point) { Common::Rect r; r.left = _position.x; r.top = _position.y; r.setWidth(_image->getVisual()->get()->getWidth()); r.setHeight(_image->getVisual()->get()->getHeight()); return r.contains(point); } } // End of namespace Stark