/* Residual - Virtual machine to run LucasArts' 3D adventure games * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #ifndef BACKEND_DRIVER_SDL_H #define BACKEND_DRIVER_SDL_H #include "common/sys.h" #include "common/vector3d.h" #include "engine/color.h" #include "engine/model.h" #include "engine/colormap.h" #include "engine/bitmap.h" #include "engine/backend/driver.h" #include // NOTE: This is not a complete driver, it needs to be subclassed // to provide rendering functionality. class DriverSDL : public Driver { public: DriverSDL() : _samplesPerSec(22050) { ; } virtual ~DriverSDL() { ; } char *getVideoDeviceName(); const ControlDescriptor *listControls(); int getNumControls(); bool controlIsAxis(int num); float getControlAxis(int num); bool getControlState(int num); bool pollEvent(Event &event); uint32 getMillis(); void delayMillis(uint msecs); void setTimerCallback(); void clearTimerCallback(); MutexRef createMutex(); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); bool setSoundCallback(SoundProc proc, void *param); void clearSoundCallback(); int getOutputSampleRate() const; void quit(); private: int _samplesPerSec; }; #endif