/* Residual - Virtual machine to run LucasArts' 3D adventure games * * Residual is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA * * $URL$ * $Id$ * */ #include "engine/objectstate.h" ObjectState::ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) : _setupID(setupID), _pos(pos) { _bitmap = g_resourceloader->loadBitmap(bitmap); if (zbitmap) _zbitmap = g_resourceloader->loadBitmap(zbitmap); int initialImage = 0; if (visible) initialImage = 1; _bitmap->setNumber(initialImage); if (_zbitmap) _zbitmap->setNumber(initialImage); } ObjectState::~ObjectState() { g_resourceloader->uncache(_bitmap->getFilename()); if (_zbitmap) g_resourceloader->uncache(_zbitmap->getFilename()); }