/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRAPHICS_TEXELBUFFER_H #define GRAPHICS_TEXELBUFFER_H #include "graphics/pixelbuffer.h" namespace Graphics { class TexelBuffer { public: TexelBuffer(unsigned int width, unsigned int height, unsigned int textureSize); virtual ~TexelBuffer() {}; void getARGBAt( unsigned int wrap_s, unsigned int wrap_t, int s, int t, uint8 &a, uint8 &r, uint8 &g, uint8 &b ) const; protected: virtual void getARGBAt( unsigned int pixel, unsigned int ds, unsigned int dt, uint8 &a, uint8 &r, uint8 &g, uint8 &b ) const = 0; unsigned int _width, _height, _fracTextureUnit, _fracTextureMask; float _widthRatio, _heightRatio; }; class NearestTexelBuffer : public TexelBuffer { public: NearestTexelBuffer(const PixelBuffer &buf, unsigned int width, unsigned int height, unsigned int textureSize); ~NearestTexelBuffer(); protected: void getARGBAt( unsigned int pixel, unsigned int, unsigned int, uint8 &a, uint8 &r, uint8 &g, uint8 &b ) const override; private: PixelBuffer _buf; }; class BilinearTexelBuffer : public TexelBuffer { public: BilinearTexelBuffer(const PixelBuffer &buf, unsigned int width, unsigned int height, unsigned int textureSize); ~BilinearTexelBuffer(); protected: void getARGBAt( unsigned int pixel, unsigned int ds, unsigned int dt, uint8 &a, uint8 &r, uint8 &g, uint8 &b ) const override; private: uint32 *_texels; }; } #endif