/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_KEYMAPPER_STANDARD_ACTIONS_H #define BACKENDS_KEYMAPPER_STANDARD_ACTIONS_H #include "common/scummsys.h" /** * @file * @brief A set of well known keymapper actions. * * The actions in this file are meant to be used by game engines * when defining their key mappings. * Backends can provide default key mappings for some of these actions * so users don't have to manually configure the action mappings for * the input devices. */ namespace Common { extern const char *kStandardActionLeftClick; extern const char *kStandardActionMiddleClick; extern const char *kStandardActionRightClick; extern const char *kStandardActionInteract; extern const char *kStandardActionSkip; extern const char *kStandardActionPause; extern const char *kStandardActionMoveUp; extern const char *kStandardActionMoveDown; extern const char *kStandardActionMoveLeft; extern const char *kStandardActionMoveRight; extern const char *kStandardActionOpenMainMenu; extern const char *kStandardActionLoad; extern const char *kStandardActionSave; extern const char *kStandardActionOpenSettings; extern const char *kStandardActionEE; } //namespace Common #endif // BACKENDS_KEYMAPPER_STANDARD_ACTIONS_H