/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #define FORBIDDEN_SYMBOL_EXCEPTION_time_h #include "backends/presence/discord/discord.h" #ifdef USE_DISCORD #include "common/config-manager.h" #include "common/translation.h" #include #include #define DISCORD_CLIENT_ID "714287866464698470" DiscordPresence::DiscordPresence() { Discord_Initialize(DISCORD_CLIENT_ID, nullptr, 0, nullptr); updateStatus("", ""); } DiscordPresence::~DiscordPresence() { Discord_ClearPresence(); Discord_Shutdown(); } void DiscordPresence::updateStatus(const Common::String &name, const Common::String &description) { Common::String gameName = name.empty() ? "scummvm" : name; Common::String gameDesc = description.empty() ? _("Launcher").encode() : description; DiscordRichPresence presence; memset(&presence, 0, sizeof(presence)); presence.largeImageKey = gameName.c_str(); presence.largeImageText = gameDesc.c_str(); presence.details = gameDesc.c_str(); presence.smallImageKey = "scummvm"; presence.smallImageText = "ScummVM"; presence.startTimestamp = time(0); if (ConfMan.getBool("discord_rpc", Common::ConfigManager::kApplicationDomain)) { Discord_UpdatePresence(&presence); } else { Discord_ClearPresence(); } } #endif