/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/endian.h" #include "common/savefile.h" #include "gob/gob.h" #include "gob/save/saveconverter.h" #include "gob/save/savefile.h" #include "gob/save/savehandler.h" namespace Gob { SaveConverter_v4::SaveConverter_v4(GobEngine *vm, const Common::String &fileName) : SaveConverter(vm, fileName) { } SaveConverter_v4::~SaveConverter_v4() { } int SaveConverter_v4::isOldSave(Common::InSaveFile **save) const { uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return 0; uint32 saveSize = getActualSize(save); if (saveSize == 0) return 0; // The size of the old save always follows that rule if (saveSize == (varSize * 2 + kSlotNameLength + 1000 + 512000)) return 1; // Not an old save, clean up if (save) { delete *save; *save = nullptr; } return 0; } char *SaveConverter_v4::getDescription(Common::SeekableReadStream &save) const { // The description starts at 1000 if (!save.seek(1000)) return nullptr; char *desc = new char[kSlotNameLength]; // Read the description if (save.read(desc, kSlotNameLength) != kSlotNameLength) { delete[] desc; return nullptr; } return desc; } bool SaveConverter_v4::loadFail(SavePartInfo *info, SavePartVars *vars, SavePartMem *props, Common::InSaveFile *save) { delete info; delete vars; delete props; delete save; clear(); return false; } // Loads the old save by constructing a new save containing the old save's data bool SaveConverter_v4::load() { clear(); uint32 varSize = SaveHandler::getVarSize(_vm); if (varSize == 0) return false; Common::InSaveFile *save; // Test if it's an old savd if (!isOldSave(&save) || !save) return false; displayWarning(); SaveWriter writer(3, 0); SavePartInfo *info = readInfo(*save, kSlotNameLength, false); if (!info) return loadFail(nullptr, nullptr, nullptr, save); SavePartVars *vars = readVars(*save, varSize, true); if (!vars) return loadFail(info, nullptr, nullptr, save); SavePartMem *props = readMem(*save, 256000, true); if (!props) return loadFail(info, vars, nullptr, save); // We don't need the save anymore delete save; // Write all parts if (!writer.writePart(0, info)) return loadFail(info, vars, props, nullptr); if (!writer.writePart(1, vars)) return loadFail(info, vars, props, nullptr); if (!writer.writePart(2, props)) return loadFail(info, vars, props, nullptr); // We don't need those anymore delete info; delete vars; delete props; // Create the final read stream if (!createStream(writer)) return loadFail(nullptr, nullptr, nullptr, nullptr); return true; } } // End of namespace Gob