/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MUTATIONOFJB_PLAYANIMATIONCOMMAND_H #define MUTATIONOFJB_PLAYANIMATIONCOMMAND_H #include "mutationofjb/commands/seqcommand.h" #include "common/str.h" namespace MutationOfJB { class PlayAnimationCommandParser : public SeqCommandParser { public: PlayAnimationCommandParser() {} bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override; }; class PlayAnimationCommand : public SeqCommand { public: PlayAnimationCommand(int fromFrame, int toFrame) : _fromFrame(fromFrame), _toFrame(toFrame) {} const Common::String &getName() const; ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override; Common::String debugString() const override; private: int _fromFrame; int _toFrame; }; } #endif