/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_SCRIPT_V8_H #define SCUMM_SCRIPT_V8_H #ifdef ENABLE_SCUMM_7_8 #include "scumm/scumm_v7.h" namespace Scumm { class ScummEngine_v8 : public ScummEngine_v7 { protected: struct ObjectNameId { char name[40]; int id; }; int _objectIDMapSize; ObjectNameId *_objectIDMap; struct StampShot { int slot; int boxX; int boxY; int boxWidth; int boxHeight; int brightness; }; int _savegameThumbnailV8Palette[256]; byte _savegameThumbnailV8[160 * 120]; // One fourth of the nominal 640x480 resolution StampShot _stampShots[20]; int _stampShotsInQueue = 0; int _keyScriptKey, _keyScriptNo; public: ScummEngine_v8(OSystem *syst, const DetectorResult &dr); ~ScummEngine_v8() override; void setKeyScriptVars(int _keyScriptKey, int _keyScriptNo); void stampShotDequeue(); protected: void setupOpcodes() override; void printString(int m, const byte *msg) override; void scummLoop_handleSaveLoad() override; void setupScummVars() override; void resetScummVars() override; void decodeParseString(int m, int n) override; void readArrayFromIndexFile() override; void readMAXS(int blockSize) override; void readGlobalObjects() override; uint fetchScriptWord() override; int fetchScriptWordSigned() override; int readVar(uint var) override; void writeVar(uint var, int value) override; int getObjectIdFromOBIM(const byte *obim) override; void processKeyboard(Common::KeyState lastKeyHit) override; void setDefaultCursor() override; void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor); void stampShotEnqueue(int slot, int boxX, int boxY, int boxWidth, int boxHeight, int brightness); void stampScreenShot(int slot, int boxX, int boxY, int boxWidth, int boxHeight, int brightness); void saveLoadWithSerializer(Common::Serializer &s) override; void createInternalSaveStateThumbnail(); bool fetchInternalSaveStateThumbnail(int slotId, bool isHeapSave); uint32 *fetchScummVMSaveStateThumbnail(int slotId, bool isHeapSave, int brightness); const char *getGUIString(int stringId) override; /* Version 8 script opcodes */ void o8_mod(); void o8_wait(); void o8_dimArray(); void o8_dim2dimArray(); void o8_arrayOps(); void o8_blastText(); void o8_cursorCommand(); void o8_resourceRoutines(); void o8_roomOps(); void o8_actorOps(); void o8_cameraOps(); void o8_verbOps(); void o8_systemOps(); void o8_startVideo(); void o8_kernelSetFunctions(); void o8_kernelGetFunctions(); void o8_getActorChore(); void o8_getActorZPlane(); void o8_drawObject(); void o8_getObjectImageX(); void o8_getObjectImageY(); void o8_getObjectImageWidth(); void o8_getObjectImageHeight(); void o8_getStringWidth(); byte VAR_LANGUAGE; }; } // End of namespace Scumm #endif // ENABLE_SCUMM_7_8 #endif