#include "objectstate.h" ObjectState::ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) : _setupID(setupID), _pos(pos) { _bitmap = g_resourceloader->loadBitmap(bitmap); if (zbitmap) _zbitmap = g_resourceloader->loadBitmap(zbitmap); int initialImage = 0; if (visible) initialImage = 1; _bitmap->setNumber(initialImage); if (_zbitmap) _zbitmap->setNumber(initialImage); }