/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard, * which is licensed under the zlib-license (see LICENSE). * It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later). */ // Texture Manager #include "common/endian.h" #include "graphics/tinygl/zgl.h" namespace TinyGL { static GLTexture *find_texture(GLContext *c, unsigned int h) { GLTexture *t; t = c->shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE]; while (t) { if (t->handle == h) return t; t = t->next; } return NULL; } void free_texture(GLContext *c, int h) { GLTexture *t, **ht; GLImage *im; t = find_texture(c, h); if (!t->prev) { ht = &c->shared_state.texture_hash_table[t->handle % TEXTURE_HASH_TABLE_SIZE]; *ht = t->next; } else { t->prev->next = t->next; } if (t->next) t->next->prev = t->prev; for (int i = 0; i < MAX_TEXTURE_LEVELS; i++) { im = &t->images[i]; if (im->pixmap) im->pixmap.free(); } gl_free(t); } GLTexture *alloc_texture(GLContext *c, int h) { GLTexture *t, **ht; t = (GLTexture *)gl_zalloc(sizeof(GLTexture)); ht = &c->shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE]; t->next = *ht; t->prev = NULL; if (t->next) t->next->prev = t; *ht = t; t->handle = h; t->disposed = false; t->versionNumber = 0; return t; } void glInitTextures(GLContext *c) { // textures c->texture_2d_enabled = 0; c->current_texture = find_texture(c, 0); } void glopBindTexture(GLContext *c, GLParam *p) { int target = p[1].i; int texture = p[2].i; GLTexture *t; assert(target == TGL_TEXTURE_2D && texture >= 0); t = find_texture(c, texture); if (!t) { t = alloc_texture(c, texture); } c->current_texture = t; } void glopTexImage2D(GLContext *c, GLParam *p) { int target = p[1].i; int level = p[2].i; int components = p[3].i; int width = p[4].i; int height = p[5].i; int border = p[6].i; int format = p[7].i; int type = p[8].i; byte *pixels = (byte *)p[9].p; GLImage *im; byte *pixels1; bool do_free_after_rgb2rgba = false; Graphics::PixelFormat sourceFormat; switch (format) { case TGL_RGBA: sourceFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24); break; case TGL_RGB: sourceFormat = Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0); break; case TGL_BGRA: sourceFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24); break; case TGL_BGR: sourceFormat = Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0); break; default: error("tglTexImage2D: Pixel format not handled."); } Graphics::PixelFormat pf; switch (format) { case TGL_RGBA: case TGL_RGB: #if defined(SCUMM_BIG_ENDIAN) pf = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); #elif defined(SCUMM_LITTLE_ENDIAN) pf = Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24); #endif break; case TGL_BGRA: case TGL_BGR: #if defined(SCUMM_BIG_ENDIAN) pf = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 0, 8, 16); #elif defined(SCUMM_LITTLE_ENDIAN) pf = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24); #endif break; default: break; } int bytes = pf.bytesPerPixel; // Simply unpack RGB into RGBA with 255 for Alpha. // FIXME: This will need additional checks when we get around to adding 24/32-bit backend. if (target == TGL_TEXTURE_2D && level == 0 && components == 3 && border == 0 && pixels != NULL) { if (format == TGL_RGB || format == TGL_BGR) { Graphics::PixelBuffer temp(pf, width * height, DisposeAfterUse::NO); Graphics::PixelBuffer pixPtr(sourceFormat, pixels); for (int i = 0; i < width * height; ++i) { uint8 r, g, b; pixPtr.getRGBAt(i, r, g, b); temp.setPixelAt(i, 255, r, g, b); } pixels = temp.getRawBuffer(); do_free_after_rgb2rgba = true; } } else if ((format != TGL_RGBA && format != TGL_RGB && format != TGL_BGR && format != TGL_BGRA) || (type != TGL_UNSIGNED_BYTE && type != TGL_UNSIGNED_INT_8_8_8_8_REV)) { error("tglTexImage2D: combination of parameters not handled"); } pixels1 = new byte[c->_textureSize * c->_textureSize * bytes]; if (pixels != NULL) { if (width != c->_textureSize || height != c->_textureSize) { // we use interpolation for better looking result gl_resizeImage(pixels1, c->_textureSize, c->_textureSize, pixels, width, height); width = c->_textureSize; height = c->_textureSize; } else { memcpy(pixels1, pixels, c->_textureSize * c->_textureSize * bytes); } #if defined(SCUMM_BIG_ENDIAN) if (type == TGL_UNSIGNED_INT_8_8_8_8_REV) { for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { uint32 offset = (y * width + x) * 4; byte *data = pixels1 + offset; WRITE_BE_UINT32(data, READ_LE_UINT32(data)); } } } #endif } c->current_texture->versionNumber++; im = &c->current_texture->images[level]; im->xsize = width; im->ysize = height; if (im->pixmap) im->pixmap.free(); im->pixmap = Graphics::PixelBuffer(pf, pixels1); if (do_free_after_rgb2rgba) { // pixels as been assigned to tmp.getRawBuffer() which was created with // DisposeAfterUse::NO, therefore delete[] it delete[] pixels; } } // TODO: not all tests are done void glopTexEnv(GLContext *, GLParam *p) { int target = p[1].i; int pname = p[2].i; int param = p[3].i; if (target != TGL_TEXTURE_ENV) { error: error("tglTexParameter: unsupported option"); } if (pname != TGL_TEXTURE_ENV_MODE) goto error; if (param != TGL_DECAL) goto error; } // TODO: not all tests are done void glopTexParameter(GLContext *, GLParam *p) { int target = p[1].i; int pname = p[2].i; int param = p[3].i; if (target != TGL_TEXTURE_2D) { error: error("tglTexParameter: unsupported option"); } switch (pname) { case TGL_TEXTURE_WRAP_S: case TGL_TEXTURE_WRAP_T: if (param != TGL_REPEAT) goto error; break; default: ; } } void glopPixelStore(GLContext *, GLParam *p) { int pname = p[1].i; int param = p[2].i; if (pname != TGL_UNPACK_ALIGNMENT || param != 1) { error("tglPixelStore: unsupported option"); } } } // end of namespace TinyGL void tglGenTextures(int n, unsigned int *textures) { TinyGL::GLContext *c = TinyGL::gl_get_context(); unsigned int max; TinyGL::GLTexture *t; max = 0; for (int i = 0; i < TEXTURE_HASH_TABLE_SIZE; i++) { t = c->shared_state.texture_hash_table[i]; while (t) { if (t->handle > max) max = t->handle; t = t->next; } } for (int i = 0; i < n; i++) { textures[i] = max + i + 1; } } void tglDeleteTextures(int n, const unsigned int *textures) { TinyGL::GLContext *c = TinyGL::gl_get_context(); TinyGL::GLTexture *t; for (int i = 0; i < n; i++) { t = TinyGL::find_texture(c, textures[i]); if (t) { if (t == c->current_texture) { tglBindTexture(TGL_TEXTURE_2D, 0); } t->disposed = true; } } }