/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1994-1998 Revolution Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "common/translation.h" #include "engines/advancedDetector.h" #include "engines/obsolete.h" #include "sword2/detection.h" #include "sword2/obsolete.h" // Obsolete ID table. static const PlainGameDescriptor sword2Games[] = { {"sword2", "Broken Sword II: The Smoking Mirror"}, {nullptr, nullptr} }; #include "sword2/detection_tables.h" static const char *const directoryGlobs[] = { "clusters", "smacks", "video", nullptr }; namespace Sword2 { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_OBJECT_LABELS, { _s("Show object labels"), _s("Show labels for objects on mouse hover"), "object_labels", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; } // End of namespace Sword2 class Sword2MetaEngineDetection : public AdvancedMetaEngineDetection { public: Sword2MetaEngineDetection() : AdvancedMetaEngineDetection(Sword2::gameDescriptions, sizeof(Sword2::Sword2GameDescription), sword2Games, Sword2::optionsList) { _guiOptions = GUIO3(GUIO_NOMIDI, GUIO_NOASPECT, GAMEOPTION_OBJECT_LABELS); _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } PlainGameDescriptor findGame(const char *gameId) const override { return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable); } const char *getName() const override { return "sword2"; } const char *getEngineName() const override { return "Broken Sword II: The Smoking Mirror"; } const char *getOriginalCopyright() const override { return "Broken Sword II: The Smoking Mirror (C) Revolution"; } }; REGISTER_PLUGIN_STATIC(SWORD2_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Sword2MetaEngineDetection);