/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gui/debugger.h" #include "lab/lab.h" #include "lab/console.h" #include "lab/processroom.h" #include "lab/resource.h" namespace Lab { Console::Console(LabEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene)); registerCmd("scene_resources", WRAP_METHOD(Console, Cmd_DumpSceneResources)); } Console::~Console() { } bool Console::Cmd_Scene(int argc, const char **argv) { if (argc != 2) { const char *directions[] = { "North", "South", "East", "West" }; debugPrintf("Current scene is %d, direction: %s\n", _vm->_roomNum, directions[_vm->getDirection()]); debugPrintf("Use %s to change the current scene\n", argv[0]); return true; } _vm->_roomNum = atoi(argv[1]); return false; } bool Console::Cmd_DumpSceneResources(int argc, const char **argv) { if (argc != 2) { debugPrintf("Usage: %s to dump the resources for a scene\n", argv[0]); return true; } int scene = atoi(argv[1]); _vm->_resource->readViews(scene); RoomData *roomData = &_vm->_rooms[scene]; RuleList *rules = roomData->_rules; const char *transitions[] = { "None", "Wipe", "ScrollWipe", "ScrollBlack", "ScrollBounce", "Transporter", "ReadFirstFrame", "ReadNextFrame" }; const char *ruleTypes[] = { "None", "Action", "Operate", "Go forward", "Conditions", "Turn", "Go main view", "Turn from to" }; debugPrintf("Room mesage: %s\n", roomData->_roomMsg.c_str()); debugPrintf("Transition: %s (%d)\n", transitions[roomData->_transitionType], roomData->_transitionType); debugPrintf("Script:\n"); for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { debugPrintf("Rule type: %s\n", ruleTypes[rule->_ruleType]); } return true; } } // End of namespace Neverhood