/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/stark/cursor.h" #include "engines/stark/gfx/driver.h" #include "engines/stark/gfx/texture.h" namespace Stark { Cursor::Cursor(Gfx::Driver *gfx) : _gfx(gfx) { // TODO: This is just a quick solution to get anything drawn, we will need load-code for the actual pointers. _cursorTexture = _gfx->createTextureFromString("X", 0xFF00FF00); } Cursor::~Cursor() { delete _cursorTexture; } void Cursor::setMousePosition(Common::Point pos) { _mousePos = pos; } void Cursor::render() { _gfx->setScreenViewport(true); // The cursor is drawn unscaled _gfx->drawSurface(_cursorTexture, _mousePos); } } // End of namespace Stark