/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "base/plugins.h" #include "asylum/asylum.h" static const PlainGameDescriptor asylumGames[] = { { "asylum", "Sanitarium" }, { 0, 0 } }; namespace Asylum { static const ADGameDescription gameDescriptions[] = { { "asylum", 0, AD_ENTRY1s("SNTRM.DAT", "280b4a72f70f3073e9dbc9a9cfa25518", 8930), Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS }, AD_TABLE_END_MARKER }; static const ADFileBasedFallback fileBasedFallback[] = { { &gameDescriptions[0], { "DATA/SNTRM.DAT", 0 } }, // default to english version { 0, { 0 } } }; } // End of namespace Asylum static const ADParams detectionParams = { (const byte *)Asylum::gameDescriptions, sizeof(ADGameDescription), 4096, // number of md5 bytes asylumGames, 0, // no obsolete targets data "asylum", Asylum::fileBasedFallback, // file-based detection data to enable not yet known versions to start kADFlagPrintWarningOnFileBasedFallback }; class AsylumMetaEngine : public AdvancedMetaEngine { public: AsylumMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Asylum Engine"; } virtual const char *getOriginalCopyright() const { return "Sanitarium (c) ASC Games"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; bool AsylumMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } bool Asylum::AsylumEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsSubtitleOptions); } bool AsylumMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Asylum::AsylumEngine(syst, desc->language); } return desc != 0; } SaveStateList AsylumMetaEngine::listSaves(const char *target) const { SaveStateList saveList; return saveList; } int AsylumMetaEngine::getMaximumSaveSlot() const { return 0; } void AsylumMetaEngine::removeSaveState(const char *target, int slot) const { // TODO } #if PLUGIN_ENABLED_DYNAMIC(ASYLUM) REGISTER_PLUGIN_DYNAMIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine); #else REGISTER_PLUGIN_STATIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine); #endif